godot/scene/resources
reduz 45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
..
default_theme Merge pull request #59336 from YeldhamDev/where_we_dropping_boys 2022-03-26 23:30:07 +01:00
animation.cpp Animation: Silence false positive -Wstringop-overflow warning 2022-03-04 17:10:22 +01:00
animation.h
audio_stream_sample.cpp
audio_stream_sample.h ResourceImporterWAV: Allow configuring loop mode on import 2022-03-15 16:16:09 +01:00
bit_map.cpp
bit_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp
camera_effects.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
capsule_shape_2d.h
capsule_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
capsule_shape_3d.h
circle_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
curve.h
cylinder_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
cylinder_shape_3d.h
environment.cpp Rename "ss_reflections_" to "ssr_" in Environment 2022-03-25 14:37:01 -05:00
environment.h
fog_material.cpp
fog_material.h
font.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
font.h Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
height_map_shape_3d.h
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp Allow automatic lod when importing 3D scenes with Static Lightmaps 2022-02-25 18:03:09 -08:00
importer_mesh.h
material.cpp Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
material.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
mesh.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp 2022-03-29 12:15:36 +08:00
packed_scene.h Various code and documentation improvements 2022-03-05 22:00:35 +01:00
particles_material.cpp Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape 2022-03-18 08:21:59 +01:00
particles_material.h Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape 2022-03-18 08:21:59 +01:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
primitive_meshes.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Convert uses of DirAccess * to DirAccessRef to prevent memleaks 2022-03-11 09:13:11 +01:00
resource_format_text.h
scene_replication_config.cpp
scene_replication_config.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
separation_ray_shape_3d.h
shader.cpp
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_3d_ccdik.cpp
skeleton_modification_3d_ccdik.h
skeleton_modification_3d_fabrik.cpp
skeleton_modification_3d_fabrik.h
skeleton_modification_3d_jiggle.cpp
skeleton_modification_3d_jiggle.h
skeleton_modification_3d_lookat.cpp
skeleton_modification_3d_lookat.h
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h
skeleton_modification_3d_twoboneik.cpp
skeleton_modification_3d_twoboneik.h
skeleton_modification_3d.cpp
skeleton_modification_3d.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp
skeleton_modification_stack_3d.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
style_box.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
surface_tool.cpp
surface_tool.h
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
text_line.h
text_paragraph.cpp Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
text_paragraph.h
texture.cpp Add PortableCompressedTexture 2022-03-30 10:39:41 +02:00
texture.h Add PortableCompressedTexture 2022-03-30 10:39:41 +02:00
theme.cpp
theme.h
tile_set.cpp Fix inspector group name capitalization 2022-03-28 14:02:06 -05:00
tile_set.h
video_stream.h
visual_shader_nodes.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
visual_shader_nodes.h
visual_shader_particle_nodes.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 08:43:31 +03:00
visual_shader.h Add _get_func_code/_is_available virtual functions to custom nodes 2022-03-08 16:23:44 +03:00
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h