..
default_theme
Merge pull request #59336 from YeldhamDev/where_we_dropping_boys
2022-03-26 23:30:07 +01:00
animation.cpp
Animation: Silence false positive -Wstringop-overflow warning
2022-03-04 17:10:22 +01:00
animation.h
audio_stream_sample.cpp
audio_stream_sample.h
ResourceImporterWAV: Allow configuring loop mode on import
2022-03-15 16:16:09 +01:00
bit_map.cpp
bit_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp
camera_effects.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
capsule_shape_2d.h
capsule_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
capsule_shape_3d.h
circle_shape_2d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
curve.h
cylinder_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
cylinder_shape_3d.h
environment.cpp
Rename "ss_reflections_" to "ssr_" in Environment
2022-03-25 14:37:01 -05:00
environment.h
fog_material.cpp
fog_material.h
font.cpp
String: Remove TTR and DTR defines in non-tools build
2022-03-28 20:26:35 +02:00
font.h
Unify TextServer built-in module and GDExtension code.
2022-03-17 08:15:29 +02:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
height_map_shape_3d.h
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp
Allow automatic lod when importing 3D scenes with Static Lightmaps
2022-02-25 18:03:09 -08:00
importer_mesh.h
material.cpp
Rename several transform built-ins in shaders
2022-03-18 12:10:55 +03:00
material.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
mesh.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
2022-03-29 12:15:36 +08:00
packed_scene.h
Various code and documentation improvements
2022-03-05 22:00:35 +01:00
particles_material.cpp
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
2022-03-18 08:21:59 +01:00
particles_material.h
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
2022-03-18 08:21:59 +01:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
primitive_meshes.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp
Convert uses of DirAccess *
to DirAccessRef
to prevent memleaks
2022-03-11 09:13:11 +01:00
resource_format_text.h
scene_replication_config.cpp
scene_replication_config.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
separation_ray_shape_3d.h
shader.cpp
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_3d_ccdik.cpp
skeleton_modification_3d_ccdik.h
skeleton_modification_3d_fabrik.cpp
skeleton_modification_3d_fabrik.h
skeleton_modification_3d_jiggle.cpp
skeleton_modification_3d_jiggle.h
skeleton_modification_3d_lookat.cpp
skeleton_modification_3d_lookat.h
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h
skeleton_modification_3d_twoboneik.cpp
skeleton_modification_3d_twoboneik.h
skeleton_modification_3d.cpp
skeleton_modification_3d.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp
skeleton_modification_stack_3d.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
style_box.h
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
surface_tool.cpp
surface_tool.h
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp
Unify TextServer built-in module and GDExtension code.
2022-03-17 08:15:29 +02:00
text_line.h
text_paragraph.cpp
Unify TextServer built-in module and GDExtension code.
2022-03-17 08:15:29 +02:00
text_paragraph.h
texture.cpp
Add PortableCompressedTexture
2022-03-30 10:39:41 +02:00
texture.h
Add PortableCompressedTexture
2022-03-30 10:39:41 +02:00
theme.cpp
theme.h
tile_set.cpp
Fix inspector group name capitalization
2022-03-28 14:02:06 -05:00
tile_set.h
video_stream.h
visual_shader_nodes.cpp
String: Remove TTR and DTR defines in non-tools build
2022-03-28 20:26:35 +02:00
visual_shader_nodes.h
visual_shader_particle_nodes.cpp
String: Remove TTR and DTR defines in non-tools build
2022-03-28 20:26:35 +02:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp
Remove SHADOW_ATTENUATION
spatial light shader built-in
2022-03-29 08:43:31 +03:00
visual_shader.h
Add _get_func_code/_is_available
virtual functions to custom nodes
2022-03-08 16:23:44 +03:00
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h