mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
157 lines
5.6 KiB
C++
157 lines
5.6 KiB
C++
/*************************************************************************/
|
|
/* test_config_file.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef TEST_CONFIG_FILE_H
|
|
#define TEST_CONFIG_FILE_H
|
|
|
|
#include "core/io/config_file.h"
|
|
|
|
#include "tests/test_macros.h"
|
|
|
|
namespace TestConfigFile {
|
|
|
|
TEST_CASE("[ConfigFile] Parsing well-formatted files") {
|
|
ConfigFile config_file;
|
|
// Formatting is intentionally hand-edited to see how human-friendly the parser is.
|
|
const Error error = config_file.parse(R"(
|
|
[player]
|
|
|
|
name = "Unnamed Player"
|
|
tagline="Waiting
|
|
for
|
|
Godot"
|
|
|
|
color =Color( 0, 0.5,1, 1) ; Inline comment
|
|
position= Vector2(
|
|
3,
|
|
4
|
|
)
|
|
|
|
[graphics]
|
|
|
|
antialiasing = true
|
|
|
|
; Testing comments and case-sensitivity...
|
|
antiAliasing = false
|
|
)");
|
|
|
|
CHECK_MESSAGE(error == OK, "The configuration file should parse successfully.");
|
|
CHECK_MESSAGE(
|
|
String(config_file.get_value("player", "name")) == "Unnamed Player",
|
|
"Reading `player/name` should return the expected value.");
|
|
CHECK_MESSAGE(
|
|
String(config_file.get_value("player", "tagline")) == "Waiting\nfor\nGodot",
|
|
"Reading `player/tagline` should return the expected value.");
|
|
CHECK_MESSAGE(
|
|
Color(config_file.get_value("player", "color")).is_equal_approx(Color(0, 0.5, 1)),
|
|
"Reading `player/color` should return the expected value.");
|
|
CHECK_MESSAGE(
|
|
Vector2(config_file.get_value("player", "position")).is_equal_approx(Vector2(3, 4)),
|
|
"Reading `player/position` should return the expected value.");
|
|
CHECK_MESSAGE(
|
|
bool(config_file.get_value("graphics", "antialiasing")),
|
|
"Reading `graphics/antialiasing` should return `true`.");
|
|
CHECK_MESSAGE(
|
|
bool(config_file.get_value("graphics", "antiAliasing")) == false,
|
|
"Reading `graphics/antiAliasing` should return `false`.");
|
|
|
|
// An empty ConfigFile is valid.
|
|
const Error error_empty = config_file.parse("");
|
|
CHECK_MESSAGE(error_empty == OK,
|
|
"An empty configuration file should parse successfully.");
|
|
}
|
|
|
|
TEST_CASE("[ConfigFile] Parsing malformatted file") {
|
|
ConfigFile config_file;
|
|
ERR_PRINT_OFF;
|
|
const Error error = config_file.parse(R"(
|
|
[player]
|
|
|
|
name = "Unnamed Player"" ; Extraneous closing quote.
|
|
tagline = "Waiting\nfor\nGodot"
|
|
|
|
color = Color(0, 0.5, 1) ; Missing 4th parameter.
|
|
position = Vector2(
|
|
3,,
|
|
4
|
|
) ; Extraneous comma.
|
|
|
|
[graphics]
|
|
|
|
antialiasing = true
|
|
antialiasing = false ; Duplicate key.
|
|
)");
|
|
ERR_PRINT_ON;
|
|
|
|
CHECK_MESSAGE(error == ERR_PARSE_ERROR,
|
|
"The configuration file shouldn't parse successfully.");
|
|
}
|
|
|
|
TEST_CASE("[ConfigFile] Saving file") {
|
|
ConfigFile config_file;
|
|
config_file.set_value("player", "name", "Unnamed Player");
|
|
config_file.set_value("player", "tagline", "Waiting\nfor\nGodot");
|
|
config_file.set_value("player", "color", Color(0, 0.5, 1));
|
|
config_file.set_value("player", "position", Vector2(3, 4));
|
|
config_file.set_value("graphics", "antialiasing", true);
|
|
config_file.set_value("graphics", "antiAliasing", false);
|
|
|
|
#ifdef WINDOWS_ENABLED
|
|
const String config_path = OS::get_singleton()->get_environment("TEMP").plus_file("config.ini");
|
|
#else
|
|
const String config_path = "/tmp/config.ini";
|
|
#endif
|
|
|
|
config_file.save(config_path);
|
|
|
|
// Expected contents of the saved ConfigFile.
|
|
const String contents = R"([player]
|
|
|
|
name="Unnamed Player"
|
|
tagline="Waiting
|
|
for
|
|
Godot"
|
|
color=Color( 0, 0.5, 1, 1 )
|
|
position=Vector2( 3, 4 )
|
|
|
|
[graphics]
|
|
|
|
antialiasing=true
|
|
antiAliasing=false
|
|
)";
|
|
|
|
FileAccessRef file = FileAccess::open(config_path, FileAccess::READ);
|
|
CHECK_MESSAGE(file->get_as_utf8_string() == contents,
|
|
"The saved configuration file should match the expected format.");
|
|
}
|
|
} // namespace TestConfigFile
|
|
|
|
#endif // TEST_CONFIG_FILE_H
|