godot/servers/rendering/renderer_rd
Anilforextra fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
..
forward_clustered Fix orthogonal camera auto LOD calculation 2022-01-30 11:54:27 -05:00
forward_mobile Fix orthogonal camera auto LOD calculation 2022-01-30 11:54:27 -05:00
shaders Merge pull request #54574 from Ansraer/glow_map 2022-01-26 13:39:51 +01:00
cluster_builder_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cluster_builder_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
effects_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
effects_rd.h add support for glow maps 2022-01-20 16:47:25 +01:00
pipeline_cache_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
pipeline_cache_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render_rd.cpp Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_canvas_render_rd.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_compositor_rd.cpp Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_compositor_rd.h Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_gi_rd.cpp Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_gi_rd.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_render_rd.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
renderer_scene_render_rd.h Merge pull request #54574 from Ansraer/glow_map 2022-01-26 13:39:51 +01:00
renderer_scene_sky_rd.cpp Merge pull request #53954 from Chaosus/fix_quit_errors 2022-01-25 20:09:52 +01:00
renderer_scene_sky_rd.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
renderer_storage_rd.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
renderer_storage_rd.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
SCsub
shader_rd.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_rd.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00