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fe52458154
Happy new year to the wonderful Godot community!
87 lines
3.7 KiB
C++
87 lines
3.7 KiB
C++
/*************************************************************************/
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/* atlas_merging_dialog.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ATLAS_MERGING_DIALOG_H
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#define ATLAS_MERGING_DIALOG_H
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#include "editor/editor_node.h"
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#include "editor/editor_properties.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/tile_set.h"
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class AtlasMergingDialog : public ConfirmationDialog {
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GDCLASS(AtlasMergingDialog, ConfirmationDialog);
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private:
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int commited_actions_count = 0;
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bool delete_original_atlases = true;
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Ref<TileSetAtlasSource> merged;
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LocalVector<Map<Vector2i, Vector2i>> merged_mapping;
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Ref<TileSet> tile_set;
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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// Settings.
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int next_line_after_column = 30;
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// GUI.
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ItemList *atlas_merging_atlases_list;
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EditorPropertyVector2i *texture_region_size_editor_property;
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EditorPropertyInteger *columns_editor_property;
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TextureRect *preview;
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Label *select_2_atlases_label;
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EditorFileDialog *editor_file_dialog;
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Button *merge_button;
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void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
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void _generate_merged(Vector<Ref<TileSetAtlasSource>> p_atlas_sources, int p_max_columns);
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void _update_texture();
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void _merge_confirmed(String p_path);
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protected:
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virtual void ok_pressed() override;
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virtual void cancel_pressed() override;
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virtual void custom_action(const String &) override;
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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public:
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void update_tile_set(Ref<TileSet> p_tile_set);
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AtlasMergingDialog();
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};
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#endif // ATLAS_MERGING_DIALOG_H
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