godot/modules/mono
Hugo Locurcio fc0bfbb33b
Remove #ifdefs for handling compilation with Visual Studio < 2015
Godot 3.3 and later require Visual Studio 2017 to be compiled.
2021-08-31 20:04:17 +02:00
..
build_scripts
doc_classes
editor Use OrderedHashMap for autoloads to preserve order 2021-08-26 21:55:26 -07:00
glue Merge pull request #52240 from Rubonnek/rename-rel-path 2021-08-30 20:45:45 -03:00
icons
mono_gd [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". 2021-08-30 00:54:38 +02:00
utils Remove #ifdefs for handling compilation with Visual Studio < 2015 2021-08-31 20:04:17 +02:00
__init__.py
.editorconfig
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py
csharp_script.cpp [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". 2021-08-30 00:54:38 +02:00
csharp_script.h Fix C# native instance bindings after recent re-write 2021-08-16 17:16:36 +02:00
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
register_types.h
SCsub
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h