godot/scene/gui/graph_node.h
Juan Linietsky f7f197c409 -ability to set default textures in shader (needed for visual shader editing)
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00

62 lines
1.4 KiB
C++

#ifndef GRAPH_NODE_H
#define GRAPH_NODE_H
#include "scene/gui/container.h"
class GraphNode : public Container {
OBJ_TYPE(GraphNode,Container);
String title;
struct Slot {
bool enable_left;
int type_left;
Color color_left;
bool enable_right;
int type_right;
Color color_right;
Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); };
};
Vector<int> cache_y;
Map<int,Slot> slot_info;
void _resort();
protected:
void _notification(int p_what);
static void _bind_methods();
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
void set_title(const String& p_title);
String get_title() const;
void set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right);
void clear_slot(int p_idx);
void clear_all_slots();
bool is_slot_enabled_left(int p_idx) const;
int get_slot_type_left(int p_idx) const;
Color get_slot_color_left(int p_idx) const;
bool is_slot_enabled_right(int p_idx) const;
int get_slot_type_right(int p_idx) const;
Color get_slot_color_right(int p_idx) const;
virtual Size2 get_minimum_size() const;
GraphNode();
};
#endif // GRAPH_NODE_H