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1463fc889b
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes.
93 lines
4.4 KiB
C++
93 lines
4.4 KiB
C++
/*************************************************************************/
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/* gltf_buffer_view.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gltf_buffer_view.h"
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#include "gltf_document_extension.h"
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void GLTFBufferView::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer);
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ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer);
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ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFBufferView::get_byte_offset);
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ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFBufferView::set_byte_offset);
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ClassDB::bind_method(D_METHOD("get_byte_length"), &GLTFBufferView::get_byte_length);
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ClassDB::bind_method(D_METHOD("set_byte_length", "byte_length"), &GLTFBufferView::set_byte_length);
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ClassDB::bind_method(D_METHOD("get_byte_stride"), &GLTFBufferView::get_byte_stride);
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ClassDB::bind_method(D_METHOD("set_byte_stride", "byte_stride"), &GLTFBufferView::set_byte_stride);
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ClassDB::bind_method(D_METHOD("get_indices"), &GLTFBufferView::get_indices);
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ClassDB::bind_method(D_METHOD("set_indices", "indices"), &GLTFBufferView::set_indices);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer"), "set_buffer", "get_buffer"); // GLTFBufferIndex
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ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int
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ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_length"), "set_byte_length", "get_byte_length"); // int
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ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_stride"), "set_byte_stride", "get_byte_stride"); // int
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indices"), "set_indices", "get_indices"); // bool
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}
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GLTFBufferIndex GLTFBufferView::get_buffer() {
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return buffer;
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}
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void GLTFBufferView::set_buffer(GLTFBufferIndex p_buffer) {
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buffer = p_buffer;
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}
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int GLTFBufferView::get_byte_offset() {
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return byte_offset;
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}
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void GLTFBufferView::set_byte_offset(int p_byte_offset) {
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byte_offset = p_byte_offset;
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}
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int GLTFBufferView::get_byte_length() {
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return byte_length;
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}
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void GLTFBufferView::set_byte_length(int p_byte_length) {
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byte_length = p_byte_length;
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}
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int GLTFBufferView::get_byte_stride() {
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return byte_stride;
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}
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void GLTFBufferView::set_byte_stride(int p_byte_stride) {
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byte_stride = p_byte_stride;
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}
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bool GLTFBufferView::get_indices() {
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return indices;
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}
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void GLTFBufferView::set_indices(bool p_indices) {
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indices = p_indices;
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}
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