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doc_classes
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doc: Remove status from hardcoded version string
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2018-02-27 13:40:49 +01:00 |
area_bullet.cpp
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Fixed area overlap cleaning
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2018-04-09 09:33:29 +02:00 |
area_bullet.h
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Fixed area overlap cleaning
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2018-04-09 09:33:29 +02:00 |
btRayShape.cpp
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
btRayShape.h
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
bullet_physics_server.cpp
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Fixed leak in BulletPhysicsServer
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2018-03-13 15:24:30 -04:00 |
bullet_physics_server.h
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Fix typos with codespell
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2018-02-21 19:46:06 +01:00 |
bullet_types_converter.cpp
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bullet_types_converter.h
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bullet_utilities.h
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collision_object_bullet.cpp
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Avoid converting Quat to Euler angles when not necessary.
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2018-04-14 15:53:25 -04:00 |
collision_object_bullet.h
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cone_twist_joint_bullet.cpp
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cone_twist_joint_bullet.h
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config.py
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constraint_bullet.cpp
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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2018-02-05 18:54:07 +01:00 |
constraint_bullet.h
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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2018-02-05 18:54:07 +01:00 |
generic_6dof_joint_bullet.cpp
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generic_6dof_joint_bullet.h
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godot_collision_configuration.cpp
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godot_collision_configuration.h
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godot_collision_dispatcher.cpp
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godot_collision_dispatcher.h
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godot_motion_state.h
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Fix typos with codespell
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2018-02-21 19:46:06 +01:00 |
godot_ray_world_algorithm.cpp
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
godot_ray_world_algorithm.h
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Fix inconsistencies and typos in argument names
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2018-02-01 16:47:20 +01:00 |
godot_result_callbacks.cpp
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Removed useless check
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2018-04-12 11:37:36 +02:00 |
godot_result_callbacks.h
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Fixed kinematic sliding on trimesh
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2018-04-04 10:49:10 +02:00 |
hinge_joint_bullet.cpp
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hinge_joint_bullet.h
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joint_bullet.cpp
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joint_bullet.h
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pin_joint_bullet.cpp
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pin_joint_bullet.h
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register_types.cpp
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register_types.h
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rid_bullet.h
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rigid_body_bullet.cpp
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Implemented Bullet method omit forces
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2018-02-27 08:41:17 +01:00 |
rigid_body_bullet.h
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Implemented Bullet method omit forces
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2018-02-27 08:41:17 +01:00 |
SCsub
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SCons: Allow unbundling bullet on Linux (only 2.87+)
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2018-01-13 15:16:22 +01:00 |
shape_bullet.cpp
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Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check
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2018-04-05 13:29:57 +02:00 |
shape_bullet.h
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Make heightmap shape usable from PhysicsServer
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2018-03-28 20:33:51 +02:00 |
shape_owner_bullet.cpp
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shape_owner_bullet.h
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slider_joint_bullet.cpp
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slider_joint_bullet.h
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soft_body_bullet.cpp
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soft_body_bullet.h
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space_bullet.cpp
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Avoid converting Quat to Euler angles when not necessary.
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2018-04-14 15:53:25 -04:00 |
space_bullet.h
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Improved kinematic body 2D and 3D, Now can move rigid body
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2018-02-20 12:43:47 +01:00 |