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Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
34 lines
938 B
Python
34 lines
938 B
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_recast = env_modules.Clone()
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# Thirdparty source files
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if env['builtin_recast']:
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thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
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thirdparty_sources = [
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"Source/Recast.cpp",
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"Source/RecastAlloc.cpp",
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"Source/RecastArea.cpp",
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"Source/RecastAssert.cpp",
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"Source/RecastContour.cpp",
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"Source/RecastFilter.cpp",
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"Source/RecastLayers.cpp",
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"Source/RecastMesh.cpp",
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"Source/RecastMeshDetail.cpp",
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"Source/RecastRasterization.cpp",
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"Source/RecastRegion.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_recast.Prepend(CPPPATH=[thirdparty_dir + "/Include"])
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env_thirdparty = env_recast.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot source files
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env_recast.add_source_files(env.modules_sources, "*.cpp")
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