godot/scene
Rémi Verschelde fba341ce44
Merge pull request #82901 from kleonc/sprite-base-3d-gizmo-plugin
Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-10-06 12:53:13 +02:00
..
2d Merge pull request #82393 from jrouwe/body_changed_state 2023-10-04 15:35:30 +02:00
3d Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
animation Merge pull request #82898 from TokageItLab/fix-unwanted-start-in-animation-player 2023-10-06 12:53:09 +02:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #82811 from MewPurPur/more-line-edit-organization 2023-10-06 12:52:58 +02:00
main Merge pull request #77072 from vPumpking/get-tree-string 2023-10-05 16:32:12 +02:00
resources Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub