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https://github.com/godotengine/godot.git
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8cab401d08
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
103 lines
3.7 KiB
C++
103 lines
3.7 KiB
C++
/*************************************************************************/
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/* thread_windows.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "thread_windows.h"
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#if defined(WINDOWS_ENABLED) && !defined(WINRT_ENABLED)
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#include "os/memory.h"
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Thread::ID ThreadWindows::get_ID() const {
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return id;
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}
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Thread* ThreadWindows::create_thread_windows() {
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return memnew( ThreadWindows );
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}
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DWORD ThreadWindows::thread_callback( LPVOID userdata ) {
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ThreadWindows *t=reinterpret_cast<ThreadWindows*>(userdata);
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t->callback(t->user);
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t->id=(ID)GetCurrentThreadId(); // must implement
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return 0;
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}
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Thread* ThreadWindows::create_func_windows(ThreadCreateCallback p_callback,void *p_user,const Settings&) {
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ThreadWindows *tr= memnew(ThreadWindows);
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tr->callback=p_callback;
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tr->user=p_user;
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tr->handle=CreateThread(
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NULL, // default security attributes
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0, // use default stack size
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thread_callback, // thread function name
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tr, // argument to thread function
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0, // use default creation flags
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NULL); // returns the thread identifier
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return tr;
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}
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Thread::ID ThreadWindows::get_thread_ID_func_windows() {
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return (ID)GetCurrentThreadId(); //must implement
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}
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void ThreadWindows::wait_to_finish_func_windows(Thread* p_thread) {
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ThreadWindows *tp=static_cast<ThreadWindows*>(p_thread);
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ERR_FAIL_COND(!tp);
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WaitForSingleObject( tp->handle, INFINITE );
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CloseHandle(tp->handle);
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//`memdelete(tp);
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}
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void ThreadWindows::make_default() {
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create_func=create_func_windows;
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get_thread_ID_func=get_thread_ID_func_windows;
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wait_to_finish_func=wait_to_finish_func_windows;
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}
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ThreadWindows::ThreadWindows() {
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handle=NULL;
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}
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ThreadWindows::~ThreadWindows() {
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}
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#endif
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