godot/drivers/windows/thread_windows.cpp
Juan Linietsky 8cab401d08 3D Physics Rework, Other Stuff
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3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00

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3.7 KiB
C++

/*************************************************************************/
/* thread_windows.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "thread_windows.h"
#if defined(WINDOWS_ENABLED) && !defined(WINRT_ENABLED)
#include "os/memory.h"
Thread::ID ThreadWindows::get_ID() const {
return id;
}
Thread* ThreadWindows::create_thread_windows() {
return memnew( ThreadWindows );
}
DWORD ThreadWindows::thread_callback( LPVOID userdata ) {
ThreadWindows *t=reinterpret_cast<ThreadWindows*>(userdata);
t->callback(t->user);
t->id=(ID)GetCurrentThreadId(); // must implement
return 0;
}
Thread* ThreadWindows::create_func_windows(ThreadCreateCallback p_callback,void *p_user,const Settings&) {
ThreadWindows *tr= memnew(ThreadWindows);
tr->callback=p_callback;
tr->user=p_user;
tr->handle=CreateThread(
NULL, // default security attributes
0, // use default stack size
thread_callback, // thread function name
tr, // argument to thread function
0, // use default creation flags
NULL); // returns the thread identifier
return tr;
}
Thread::ID ThreadWindows::get_thread_ID_func_windows() {
return (ID)GetCurrentThreadId(); //must implement
}
void ThreadWindows::wait_to_finish_func_windows(Thread* p_thread) {
ThreadWindows *tp=static_cast<ThreadWindows*>(p_thread);
ERR_FAIL_COND(!tp);
WaitForSingleObject( tp->handle, INFINITE );
CloseHandle(tp->handle);
//`memdelete(tp);
}
void ThreadWindows::make_default() {
create_func=create_func_windows;
get_thread_ID_func=get_thread_ID_func_windows;
wait_to_finish_func=wait_to_finish_func_windows;
}
ThreadWindows::ThreadWindows() {
handle=NULL;
}
ThreadWindows::~ThreadWindows() {
}
#endif