godot/main
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
tests -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 2017-06-26 22:58:46 -03:00
app_icon.png
input_default.cpp OUYA Controller for Version 3.0 input_default.cpp 2017-07-11 19:17:28 -07:00
input_default.h
main.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
main.h
performance.cpp -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 2017-06-26 22:58:46 -03:00
performance.h
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
splash.png