godot/scene
Rémi Verschelde da68c707f2
Merge pull request #78025 from lyuma/skeleton3d_rest_dirty
Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
2023-06-09 11:07:42 +02:00
..
2d Internally rename parent to collision_object in CollisionShape(2D/3D) 2023-06-07 12:02:27 -05:00
3d Merge pull request #78025 from lyuma/skeleton3d_rest_dirty 2023-06-09 11:07:42 +02:00
animation Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
audio
debugger
gui Merge pull request #75746 from ajreckof/order_autocomplete 2023-06-08 18:14:31 +02:00
main Merge pull request #78019 from Sauermann/fix-remove-child-inconsistency 2023-06-09 11:06:49 +02:00
resources Merge pull request #78021 from clayjohn/Particles-size-rot-reset 2023-06-09 11:07:13 +02:00
theme
property_utils.cpp
property_utils.h
register_scene_types.cpp Don't disable Material and PlaceholderMaterial when disable_3d=yes 2023-05-30 11:44:21 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub