godot/scene
PouleyKetchoupp fab88a810c Fix loading packed scene with editable children at runtime
At runtime, packed scenes with nodes marked as editable instance where
saved with node type tags, which prevented the scene to be then loaded
as an instance, causing duplicated nodes in the tree.

This change ensures nodes marked as editable instances and their owned
children are properly set as instances.

That doesn't make a difference in the editor, since such nodes where
already set as instances based on their instance state, but it helps
at runtime where instance states are disabled.

Co-authored-by: latorril <latorril@gmail.com>
2021-08-27 14:49:47 -07:00
..
2d Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4 2021-08-27 10:56:42 -07:00
3d Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4 2021-08-27 10:56:42 -07:00
animation Fix AnimationBlendTree reset on resource loading 2021-08-26 09:07:13 -07:00
audio Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
debugger Fix camera override not working 2021-08-21 21:24:09 +03:00
gui Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
main Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resources Fix loading packed scene with editable children at runtime 2021-08-27 14:49:47 -07:00
register_scene_types.cpp Merge pull request #51908 from bruvzg/msdf_fonts2 2021-08-27 08:51:37 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00