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PouleyKetchoupp fab88a810c Fix loading packed scene with editable children at runtime
At runtime, packed scenes with nodes marked as editable instance where
saved with node type tags, which prevented the scene to be then loaded
as an instance, causing duplicated nodes in the tree.

This change ensures nodes marked as editable instances and their owned
children are properly set as instances.

That doesn't make a difference in the editor, since such nodes where
already set as instances based on their instance state, but it helps
at runtime where instance states are disabled.

Co-authored-by: latorril <latorril@gmail.com>
2021-08-27 14:49:47 -07:00
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core Merge pull request #52110 from nekomatata/fix-segment-intersection 2021-08-27 08:48:29 -07:00
doc Merge pull request #51908 from bruvzg/msdf_fonts2 2021-08-27 08:51:37 -07:00
drivers Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
editor Merge pull request #51908 from bruvzg/msdf_fonts2 2021-08-27 08:51:37 -07:00
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misc Print colored diffs when there are formatting failures in CI 2021-08-25 17:17:29 +02:00
modules Merge pull request #52105 from ldmnt/master 2021-08-27 19:28:59 +02:00
platform Fix bad size after restoring a minimized window under Windows 2021-08-27 14:32:52 +02:00
scene Fix loading packed scene with editable children at runtime 2021-08-27 14:49:47 -07:00
servers Optimize area detection and intersect_shape queries with concave shapes 2021-08-27 09:53:40 -07:00
tests Merge pull request #51908 from bruvzg/msdf_fonts2 2021-08-27 08:51:37 -07:00
thirdparty Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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