godot/platform/x11
Stefano Bonicatti c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
..
export Fix x11 exported executables not getting the +x flag 2017-09-17 14:40:58 -03:00
context_gl_x11.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
context_gl_x11.h Drop unusued LEGACYGL_ENABLED check 2017-10-13 00:18:04 +02:00
crash_handler_x11.cpp Implemented physics plug 2017-11-04 03:25:51 +01:00
crash_handler_x11.h Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
detect.py Implement multitouch on X11 2017-12-06 23:47:09 +01:00
godot_x11.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
joypad_linux.cpp X11: Fix gamepads not being added whith udev. 2017-09-14 22:50:40 +02:00
joypad_linux.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
key_mapping_x11.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
key_mapping_x11.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
logo.png
os_x11.cpp Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
os_x11.h Implement multitouch on X11 2017-12-06 23:47:09 +01:00
platform_config.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
power_x11.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_x11.h Fix enums bindings 2017-09-13 20:57:07 +03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00