godot/servers/physics
Aaron Franke 702b539405
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
..
joints Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
area_pair_sw.cpp
area_pair_sw.h
area_sw.cpp
area_sw.h
body_pair_sw.cpp
body_pair_sw.h
body_sw.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
body_sw.h
broad_phase_basic.cpp
broad_phase_basic.h
broad_phase_octree.cpp
broad_phase_octree.h
broad_phase_sw.cpp
broad_phase_sw.h
collision_object_sw.cpp Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
collision_object_sw.h Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
collision_solver_sat.cpp Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
collision_solver_sat.h
collision_solver_sw.cpp
collision_solver_sw.h
constraint_sw.h
gjk_epa.cpp
gjk_epa.h
joints_sw.h
physics_server_sw.cpp Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
physics_server_sw.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
SCsub
shape_sw.cpp Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
shape_sw.h
space_sw.cpp Merge pull request #27415 from aqnuep/kinematicbody_fixes 2019-05-02 18:03:58 +02:00
space_sw.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
step_sw.cpp
step_sw.h