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696346f4cc
Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
480 lines
18 KiB
C++
480 lines
18 KiB
C++
// SPDX-License-Identifier: Apache-2.0
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// ----------------------------------------------------------------------------
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// Copyright 2011-2022 Arm Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy
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// of the License at:
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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// ----------------------------------------------------------------------------
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#if !defined(ASTCENC_DECOMPRESS_ONLY)
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/**
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* @brief Functions for angular-sum algorithm for weight alignment.
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*
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* This algorithm works as follows:
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* - we compute a complex number P as (cos s*i, sin s*i) for each weight,
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* where i is the input value and s is a scaling factor based on the spacing between the weights.
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* - we then add together complex numbers for all the weights.
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* - we then compute the length and angle of the resulting sum.
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*
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* This should produce the following results:
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* - perfect alignment results in a vector whose length is equal to the sum of lengths of all inputs
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* - even distribution results in a vector of length 0.
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* - all samples identical results in perfect alignment for every scaling.
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*
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* For each scaling factor within a given set, we compute an alignment factor from 0 to 1. This
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* should then result in some scalings standing out as having particularly good alignment factors;
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* we can use this to produce a set of candidate scale/shift values for various quantization levels;
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* we should then actually try them and see what happens.
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*/
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#include "astcenc_internal.h"
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#include "astcenc_vecmathlib.h"
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#include <stdio.h>
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#include <cassert>
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#include <cstring>
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static constexpr unsigned int ANGULAR_STEPS { 32 };
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static_assert((ANGULAR_STEPS % ASTCENC_SIMD_WIDTH) == 0,
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"ANGULAR_STEPS must be multiple of ASTCENC_SIMD_WIDTH");
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static_assert(ANGULAR_STEPS >= 32,
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"ANGULAR_STEPS must be at least max(steps_for_quant_level)");
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// Store a reduced sin/cos table for 64 possible weight values; this causes
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// slight quality loss compared to using sin() and cos() directly. Must be 2^N.
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static constexpr unsigned int SINCOS_STEPS { 64 };
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static const uint8_t steps_for_quant_level[12] {
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2, 3, 4, 5, 6, 8, 10, 12, 16, 20, 24, 32
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};
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alignas(ASTCENC_VECALIGN) static float sin_table[SINCOS_STEPS][ANGULAR_STEPS];
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alignas(ASTCENC_VECALIGN) static float cos_table[SINCOS_STEPS][ANGULAR_STEPS];
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#if defined(ASTCENC_DIAGNOSTICS)
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static bool print_once { true };
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#endif
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/* See header for documentation. */
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void prepare_angular_tables()
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{
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for (unsigned int i = 0; i < ANGULAR_STEPS; i++)
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{
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float angle_step = static_cast<float>(i + 1);
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for (unsigned int j = 0; j < SINCOS_STEPS; j++)
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{
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sin_table[j][i] = static_cast<float>(sinf((2.0f * astc::PI / (SINCOS_STEPS - 1.0f)) * angle_step * static_cast<float>(j)));
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cos_table[j][i] = static_cast<float>(cosf((2.0f * astc::PI / (SINCOS_STEPS - 1.0f)) * angle_step * static_cast<float>(j)));
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}
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}
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}
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/**
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* @brief Compute the angular alignment factors and offsets.
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*
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* @param weight_count The number of (decimated) weights.
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* @param dec_weight_ideal_value The ideal decimated unquantized weight values.
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* @param max_angular_steps The maximum number of steps to be tested.
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* @param[out] offsets The output angular offsets array.
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*/
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static void compute_angular_offsets(
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unsigned int weight_count,
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const float* dec_weight_ideal_value,
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unsigned int max_angular_steps,
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float* offsets
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) {
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promise(weight_count > 0);
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promise(max_angular_steps > 0);
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alignas(ASTCENC_VECALIGN) int isamplev[BLOCK_MAX_WEIGHTS];
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// Precompute isample; arrays are always allocated 64 elements long
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for (unsigned int i = 0; i < weight_count; i += ASTCENC_SIMD_WIDTH)
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{
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// Add 2^23 and interpreting bits extracts round-to-nearest int
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vfloat sample = loada(dec_weight_ideal_value + i) * (SINCOS_STEPS - 1.0f) + vfloat(12582912.0f);
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vint isample = float_as_int(sample) & vint((SINCOS_STEPS - 1));
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storea(isample, isamplev + i);
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}
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// Arrays are multiple of SIMD width (ANGULAR_STEPS), safe to overshoot max
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vfloat mult = vfloat(1.0f / (2.0f * astc::PI));
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for (unsigned int i = 0; i < max_angular_steps; i += ASTCENC_SIMD_WIDTH)
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{
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vfloat anglesum_x = vfloat::zero();
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vfloat anglesum_y = vfloat::zero();
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for (unsigned int j = 0; j < weight_count; j++)
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{
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int isample = isamplev[j];
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anglesum_x += loada(cos_table[isample] + i);
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anglesum_y += loada(sin_table[isample] + i);
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}
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vfloat angle = atan2(anglesum_y, anglesum_x);
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vfloat ofs = angle * mult;
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storea(ofs, offsets + i);
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}
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}
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/**
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* @brief For a given step size compute the lowest and highest weight.
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*
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* Compute the lowest and highest weight that results from quantizing using the given stepsize and
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* offset, and then compute the resulting error. The cut errors indicate the error that results from
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* forcing samples that should have had one weight value one step up or down.
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*
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* @param weight_count The number of (decimated) weights.
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* @param dec_weight_ideal_value The ideal decimated unquantized weight values.
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* @param max_angular_steps The maximum number of steps to be tested.
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* @param max_quant_steps The maximum quantization level to be tested.
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* @param offsets The angular offsets array.
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* @param[out] lowest_weight Per angular step, the lowest weight.
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* @param[out] weight_span Per angular step, the span between lowest and highest weight.
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* @param[out] error Per angular step, the error.
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* @param[out] cut_low_weight_error Per angular step, the low weight cut error.
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* @param[out] cut_high_weight_error Per angular step, the high weight cut error.
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*/
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static void compute_lowest_and_highest_weight(
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unsigned int weight_count,
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const float* dec_weight_ideal_value,
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unsigned int max_angular_steps,
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unsigned int max_quant_steps,
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const float* offsets,
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float* lowest_weight,
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int* weight_span,
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float* error,
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float* cut_low_weight_error,
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float* cut_high_weight_error
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) {
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promise(weight_count > 0);
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promise(max_angular_steps > 0);
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vfloat rcp_stepsize = vfloat::lane_id() + vfloat(1.0f);
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// Arrays are ANGULAR_STEPS long, so always safe to run full vectors
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for (unsigned int sp = 0; sp < max_angular_steps; sp += ASTCENC_SIMD_WIDTH)
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{
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vfloat minidx(128.0f);
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vfloat maxidx(-128.0f);
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vfloat errval = vfloat::zero();
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vfloat cut_low_weight_err = vfloat::zero();
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vfloat cut_high_weight_err = vfloat::zero();
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vfloat offset = loada(offsets + sp);
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for (unsigned int j = 0; j < weight_count; j++)
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{
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vfloat sval = load1(dec_weight_ideal_value + j) * rcp_stepsize - offset;
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vfloat svalrte = round(sval);
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vfloat diff = sval - svalrte;
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errval += diff * diff;
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// Reset tracker on min hit
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vmask mask = svalrte < minidx;
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minidx = select(minidx, svalrte, mask);
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cut_low_weight_err = select(cut_low_weight_err, vfloat::zero(), mask);
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// Accumulate on min hit
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mask = svalrte == minidx;
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vfloat accum = cut_low_weight_err + vfloat(1.0f) - vfloat(2.0f) * diff;
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cut_low_weight_err = select(cut_low_weight_err, accum, mask);
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// Reset tracker on max hit
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mask = svalrte > maxidx;
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maxidx = select(maxidx, svalrte, mask);
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cut_high_weight_err = select(cut_high_weight_err, vfloat::zero(), mask);
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// Accumulate on max hit
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mask = svalrte == maxidx;
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accum = cut_high_weight_err + vfloat(1.0f) + vfloat(2.0f) * diff;
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cut_high_weight_err = select(cut_high_weight_err, accum, mask);
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}
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// Write out min weight and weight span; clamp span to a usable range
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vint span = float_to_int(maxidx - minidx + vfloat(1));
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span = min(span, vint(max_quant_steps + 3));
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span = max(span, vint(2));
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storea(minidx, lowest_weight + sp);
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storea(span, weight_span + sp);
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// The cut_(lowest/highest)_weight_error indicate the error that results from forcing
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// samples that should have had the weight value one step (up/down).
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vfloat ssize = 1.0f / rcp_stepsize;
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vfloat errscale = ssize * ssize;
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storea(errval * errscale, error + sp);
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storea(cut_low_weight_err * errscale, cut_low_weight_error + sp);
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storea(cut_high_weight_err * errscale, cut_high_weight_error + sp);
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rcp_stepsize = rcp_stepsize + vfloat(ASTCENC_SIMD_WIDTH);
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}
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}
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/**
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* @brief The main function for the angular algorithm.
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*
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* @param weight_count The number of (decimated) weights.
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* @param dec_weight_ideal_value The ideal decimated unquantized weight values.
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* @param max_quant_level The maximum quantization level to be tested.
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* @param[out] low_value Per angular step, the lowest weight value.
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* @param[out] high_value Per angular step, the highest weight value.
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*/
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static void compute_angular_endpoints_for_quant_levels(
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unsigned int weight_count,
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const float* dec_weight_ideal_value,
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unsigned int max_quant_level,
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float low_value[TUNE_MAX_ANGULAR_QUANT + 1],
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float high_value[TUNE_MAX_ANGULAR_QUANT + 1]
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) {
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unsigned int max_quant_steps = steps_for_quant_level[max_quant_level];
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unsigned int max_angular_steps = steps_for_quant_level[max_quant_level];
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alignas(ASTCENC_VECALIGN) float angular_offsets[ANGULAR_STEPS];
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compute_angular_offsets(weight_count, dec_weight_ideal_value,
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max_angular_steps, angular_offsets);
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alignas(ASTCENC_VECALIGN) float lowest_weight[ANGULAR_STEPS];
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alignas(ASTCENC_VECALIGN) int32_t weight_span[ANGULAR_STEPS];
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alignas(ASTCENC_VECALIGN) float error[ANGULAR_STEPS];
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alignas(ASTCENC_VECALIGN) float cut_low_weight_error[ANGULAR_STEPS];
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alignas(ASTCENC_VECALIGN) float cut_high_weight_error[ANGULAR_STEPS];
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compute_lowest_and_highest_weight(weight_count, dec_weight_ideal_value,
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max_angular_steps, max_quant_steps,
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angular_offsets, lowest_weight, weight_span, error,
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cut_low_weight_error, cut_high_weight_error);
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// For each quantization level, find the best error terms. Use packed vectors so data-dependent
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// branches can become selects. This involves some integer to float casts, but the values are
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// small enough so they never round the wrong way.
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vfloat4 best_results[36];
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// Initialize the array to some safe defaults
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promise(max_quant_steps > 0);
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for (unsigned int i = 0; i < (max_quant_steps + 4); i++)
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{
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// Lane<0> = Best error
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// Lane<1> = Best scale; -1 indicates no solution found
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// Lane<2> = Cut low weight
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best_results[i] = vfloat4(ERROR_CALC_DEFAULT, -1.0f, 0.0f, 0.0f);
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}
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promise(max_angular_steps > 0);
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for (unsigned int i = 0; i < max_angular_steps; i++)
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{
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float i_flt = static_cast<float>(i);
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int idx_span = weight_span[i];
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float error_cut_low = error[i] + cut_low_weight_error[i];
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float error_cut_high = error[i] + cut_high_weight_error[i];
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float error_cut_low_high = error[i] + cut_low_weight_error[i] + cut_high_weight_error[i];
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// Check best error against record N
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vfloat4 best_result = best_results[idx_span];
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vfloat4 new_result = vfloat4(error[i], i_flt, 0.0f, 0.0f);
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vmask4 mask = vfloat4(best_result.lane<0>()) > vfloat4(error[i]);
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best_results[idx_span] = select(best_result, new_result, mask);
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// Check best error against record N-1 with either cut low or cut high
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best_result = best_results[idx_span - 1];
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new_result = vfloat4(error_cut_low, i_flt, 1.0f, 0.0f);
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mask = vfloat4(best_result.lane<0>()) > vfloat4(error_cut_low);
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best_result = select(best_result, new_result, mask);
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new_result = vfloat4(error_cut_high, i_flt, 0.0f, 0.0f);
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mask = vfloat4(best_result.lane<0>()) > vfloat4(error_cut_high);
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best_results[idx_span - 1] = select(best_result, new_result, mask);
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// Check best error against record N-2 with both cut low and high
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best_result = best_results[idx_span - 2];
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new_result = vfloat4(error_cut_low_high, i_flt, 1.0f, 0.0f);
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mask = vfloat4(best_result.lane<0>()) > vfloat4(error_cut_low_high);
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best_results[idx_span - 2] = select(best_result, new_result, mask);
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}
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for (unsigned int i = 0; i <= max_quant_level; i++)
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{
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unsigned int q = steps_for_quant_level[i];
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int bsi = static_cast<int>(best_results[q].lane<1>());
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// Did we find anything?
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#if defined(ASTCENC_DIAGNOSTICS)
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if ((bsi < 0) && print_once)
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{
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print_once = false;
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printf("INFO: Unable to find full encoding within search error limit.\n\n");
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}
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#endif
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bsi = astc::max(0, bsi);
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float lwi = lowest_weight[bsi] + best_results[q].lane<2>();
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float hwi = lwi + static_cast<float>(q) - 1.0f;
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float stepsize = 1.0f / (1.0f + static_cast<float>(bsi));
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low_value[i] = (angular_offsets[bsi] + lwi) * stepsize;
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high_value[i] = (angular_offsets[bsi] + hwi) * stepsize;
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}
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}
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/* See header for documentation. */
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void compute_angular_endpoints_1plane(
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bool only_always,
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const block_size_descriptor& bsd,
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const float* dec_weight_ideal_value,
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unsigned int max_weight_quant,
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compression_working_buffers& tmpbuf
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) {
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float (&low_value)[WEIGHTS_MAX_BLOCK_MODES] = tmpbuf.weight_low_value1;
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float (&high_value)[WEIGHTS_MAX_BLOCK_MODES] = tmpbuf.weight_high_value1;
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float (&low_values)[WEIGHTS_MAX_DECIMATION_MODES][TUNE_MAX_ANGULAR_QUANT + 1] = tmpbuf.weight_low_values1;
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float (&high_values)[WEIGHTS_MAX_DECIMATION_MODES][TUNE_MAX_ANGULAR_QUANT + 1] = tmpbuf.weight_high_values1;
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unsigned int max_decimation_modes = only_always ? bsd.decimation_mode_count_always
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: bsd.decimation_mode_count_selected;
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promise(max_decimation_modes > 0);
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for (unsigned int i = 0; i < max_decimation_modes; i++)
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{
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const decimation_mode& dm = bsd.decimation_modes[i];
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if (!dm.is_ref_1_plane(static_cast<quant_method>(max_weight_quant)))
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{
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continue;
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}
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unsigned int weight_count = bsd.get_decimation_info(i).weight_count;
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unsigned int max_precision = dm.maxprec_1plane;
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if (max_precision > TUNE_MAX_ANGULAR_QUANT)
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{
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max_precision = TUNE_MAX_ANGULAR_QUANT;
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}
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if (max_precision > max_weight_quant)
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{
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max_precision = max_weight_quant;
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}
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compute_angular_endpoints_for_quant_levels(
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weight_count,
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dec_weight_ideal_value + i * BLOCK_MAX_WEIGHTS,
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max_precision, low_values[i], high_values[i]);
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}
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unsigned int max_block_modes = only_always ? bsd.block_mode_count_1plane_always
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: bsd.block_mode_count_1plane_selected;
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promise(max_block_modes > 0);
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for (unsigned int i = 0; i < max_block_modes; i++)
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{
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const block_mode& bm = bsd.block_modes[i];
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assert(!bm.is_dual_plane);
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unsigned int quant_mode = bm.quant_mode;
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unsigned int decim_mode = bm.decimation_mode;
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if (quant_mode <= TUNE_MAX_ANGULAR_QUANT)
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{
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low_value[i] = low_values[decim_mode][quant_mode];
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high_value[i] = high_values[decim_mode][quant_mode];
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}
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else
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{
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low_value[i] = 0.0f;
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high_value[i] = 1.0f;
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}
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}
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}
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/* See header for documentation. */
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void compute_angular_endpoints_2planes(
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const block_size_descriptor& bsd,
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const float* dec_weight_ideal_value,
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unsigned int max_weight_quant,
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compression_working_buffers& tmpbuf
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) {
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float (&low_value1)[WEIGHTS_MAX_BLOCK_MODES] = tmpbuf.weight_low_value1;
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float (&high_value1)[WEIGHTS_MAX_BLOCK_MODES] = tmpbuf.weight_high_value1;
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float (&low_value2)[WEIGHTS_MAX_BLOCK_MODES] = tmpbuf.weight_low_value2;
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float (&high_value2)[WEIGHTS_MAX_BLOCK_MODES] = tmpbuf.weight_high_value2;
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float (&low_values1)[WEIGHTS_MAX_DECIMATION_MODES][TUNE_MAX_ANGULAR_QUANT + 1] = tmpbuf.weight_low_values1;
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float (&high_values1)[WEIGHTS_MAX_DECIMATION_MODES][TUNE_MAX_ANGULAR_QUANT + 1] = tmpbuf.weight_high_values1;
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float (&low_values2)[WEIGHTS_MAX_DECIMATION_MODES][TUNE_MAX_ANGULAR_QUANT + 1] = tmpbuf.weight_low_values2;
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float (&high_values2)[WEIGHTS_MAX_DECIMATION_MODES][TUNE_MAX_ANGULAR_QUANT + 1] = tmpbuf.weight_high_values2;
|
|
|
|
promise(bsd.decimation_mode_count_selected > 0);
|
|
for (unsigned int i = 0; i < bsd.decimation_mode_count_selected; i++)
|
|
{
|
|
const decimation_mode& dm = bsd.decimation_modes[i];
|
|
if (!dm.is_ref_2_plane(static_cast<quant_method>(max_weight_quant)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
unsigned int weight_count = bsd.get_decimation_info(i).weight_count;
|
|
|
|
unsigned int max_precision = dm.maxprec_2planes;
|
|
if (max_precision > TUNE_MAX_ANGULAR_QUANT)
|
|
{
|
|
max_precision = TUNE_MAX_ANGULAR_QUANT;
|
|
}
|
|
|
|
if (max_precision > max_weight_quant)
|
|
{
|
|
max_precision = max_weight_quant;
|
|
}
|
|
|
|
compute_angular_endpoints_for_quant_levels(
|
|
weight_count,
|
|
dec_weight_ideal_value + i * BLOCK_MAX_WEIGHTS,
|
|
max_precision, low_values1[i], high_values1[i]);
|
|
|
|
compute_angular_endpoints_for_quant_levels(
|
|
weight_count,
|
|
dec_weight_ideal_value + i * BLOCK_MAX_WEIGHTS + WEIGHTS_PLANE2_OFFSET,
|
|
max_precision, low_values2[i], high_values2[i]);
|
|
}
|
|
|
|
unsigned int start = bsd.block_mode_count_1plane_selected;
|
|
unsigned int end = bsd.block_mode_count_1plane_2plane_selected;
|
|
for (unsigned int i = start; i < end; i++)
|
|
{
|
|
const block_mode& bm = bsd.block_modes[i];
|
|
unsigned int quant_mode = bm.quant_mode;
|
|
unsigned int decim_mode = bm.decimation_mode;
|
|
|
|
if (quant_mode <= TUNE_MAX_ANGULAR_QUANT)
|
|
{
|
|
low_value1[i] = low_values1[decim_mode][quant_mode];
|
|
high_value1[i] = high_values1[decim_mode][quant_mode];
|
|
low_value2[i] = low_values2[decim_mode][quant_mode];
|
|
high_value2[i] = high_values2[decim_mode][quant_mode];
|
|
}
|
|
else
|
|
{
|
|
low_value1[i] = 0.0f;
|
|
high_value1[i] = 1.0f;
|
|
low_value2[i] = 0.0f;
|
|
high_value2[i] = 1.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|