godot/core
2021-10-12 15:33:20 +02:00
..
config Make the project data directory customizable. 2021-10-11 14:40:14 -07:00
crypto
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
error revert 0d7409a so additional error information prints in release builds 2021-10-04 16:55:01 -06:00
extension Add typedef to GDNativeInstanceBindingCallbacks 2021-10-07 11:59:18 +01:00
input GDScript completion: Handle quote style ad-hoc to remove editor dependency 2021-10-04 16:16:05 +02:00
io Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
math Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
multiplayer [Net] Fix spawn/despawn custom callable argument. 2021-10-12 14:18:16 +02:00
object Add a way to force undo/redo operations to be kept in MERGE_ENDS mode 2021-10-12 14:03:05 +02:00
os GDScript completion: Handle quote style ad-hoc to remove editor dependency 2021-10-04 16:16:05 +02:00
string Merge pull request #53225 from aaronfranke/c-locale 2021-10-05 11:20:08 +02:00
templates Avoid the need for copy assignment in HashMap key/data types 2021-10-08 20:06:07 +02:00
variant Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
core_bind.cpp [core_bind] Add is_alive to Thread. Replace is_active with is_started. 2021-10-06 12:47:58 -04:00
core_bind.h [core_bind] Add is_alive to Thread. Replace is_active with is_started. 2021-10-06 12:47:58 -04:00
core_builders.py
core_constants.cpp [Net] Rename RPC constants and annotation arguments. 2021-10-01 18:14:38 +02:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp [Net] Bind Multiplayer to GDExtension. 2021-09-24 18:40:39 +02:00
register_core_types.h
SCsub
typedefs.h
version.h