godot/scene/resources/mesh_library.cpp
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00

290 lines
9.2 KiB
C++

/*************************************************************************/
/* mesh_library.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mesh_library.h"
bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name.begins_with("item/")) {
int idx = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
if (!item_map.has(idx))
create_item(idx);
if (what == "name")
set_item_name(idx, p_value);
else if (what == "mesh")
set_item_mesh(idx, p_value);
else if (what == "shape") {
Vector<ShapeData> shapes;
ShapeData sd;
sd.shape = p_value;
shapes.push_back(sd);
set_item_shapes(idx, shapes);
} else if (what == "shapes") {
_set_item_shapes(idx, p_value);
} else if (what == "preview")
set_item_preview(idx, p_value);
else if (what == "navmesh")
set_item_navmesh(idx, p_value);
else
return false;
return true;
}
return false;
}
bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
int idx = name.get_slicec('/', 1).to_int();
ERR_FAIL_COND_V(!item_map.has(idx), false);
String what = name.get_slicec('/', 2);
if (what == "name")
r_ret = get_item_name(idx);
else if (what == "mesh")
r_ret = get_item_mesh(idx);
else if (what == "shapes")
r_ret = _get_item_shapes(idx);
else if (what == "navmesh")
r_ret = get_item_navmesh(idx);
else if (what == "preview")
r_ret = get_item_preview(idx);
else
return false;
return true;
}
void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
String name = "item/" + itos(E->key()) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
}
void MeshLibrary::create_item(int p_item) {
ERR_FAIL_COND(p_item < 0);
ERR_FAIL_COND(item_map.has(p_item));
item_map[p_item] = Item();
_change_notify();
}
void MeshLibrary::set_item_name(int p_item, const String &p_name) {
ERR_FAIL_COND(!item_map.has(p_item));
item_map[p_item].name = p_name;
emit_changed();
_change_notify();
}
void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
ERR_FAIL_COND(!item_map.has(p_item));
item_map[p_item].mesh = p_mesh;
notify_change_to_owners();
emit_changed();
_change_notify();
}
void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
ERR_FAIL_COND(!item_map.has(p_item));
item_map[p_item].shapes = p_shapes;
_change_notify();
notify_change_to_owners();
emit_changed();
_change_notify();
}
void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) {
ERR_FAIL_COND(!item_map.has(p_item));
item_map[p_item].navmesh = p_navmesh;
_change_notify();
notify_change_to_owners();
emit_changed();
_change_notify();
}
void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
ERR_FAIL_COND(!item_map.has(p_item));
item_map[p_item].preview = p_preview;
emit_changed();
_change_notify();
}
String MeshLibrary::get_item_name(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item), "");
return item_map[p_item].name;
}
Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>());
return item_map[p_item].mesh;
}
Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item), Vector<ShapeData>());
return item_map[p_item].shapes;
}
Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item), Ref<NavigationMesh>());
return item_map[p_item].navmesh;
}
Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>());
return item_map[p_item].preview;
}
bool MeshLibrary::has_item(int p_item) const {
return item_map.has(p_item);
}
void MeshLibrary::remove_item(int p_item) {
ERR_FAIL_COND(!item_map.has(p_item));
item_map.erase(p_item);
notify_change_to_owners();
_change_notify();
emit_changed();
}
void MeshLibrary::clear() {
item_map.clear();
notify_change_to_owners();
_change_notify();
emit_changed();
}
Vector<int> MeshLibrary::get_item_list() const {
Vector<int> ret;
ret.resize(item_map.size());
int idx = 0;
for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
ret.write[idx++] = E->key();
}
return ret;
}
int MeshLibrary::find_item_by_name(const String &p_name) const {
for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
if (E->get().name == p_name)
return E->key();
}
return -1;
}
int MeshLibrary::get_last_unused_item_id() const {
if (!item_map.size())
return 0;
else
return item_map.back()->key() + 1;
}
void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) {
ERR_FAIL_COND(p_shapes.size() & 1);
Vector<ShapeData> shapes;
for (int i = 0; i < p_shapes.size(); i += 2) {
ShapeData sd;
sd.shape = p_shapes[i + 0];
sd.local_transform = p_shapes[i + 1];
if (sd.shape.is_valid()) {
shapes.push_back(sd);
}
}
set_item_shapes(p_item, shapes);
}
Array MeshLibrary::_get_item_shapes(int p_item) const {
Vector<ShapeData> shapes = get_item_shapes(p_item);
Array ret;
for (int i = 0; i < shapes.size(); i++) {
ret.push_back(shapes[i].shape);
ret.push_back(shapes[i].local_transform);
}
return ret;
}
void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item);
ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
ClassDB::bind_method(D_METHOD("find_item_by_name", "name"), &MeshLibrary::find_item_by_name);
ClassDB::bind_method(D_METHOD("clear"), &MeshLibrary::clear);
ClassDB::bind_method(D_METHOD("get_item_list"), &MeshLibrary::get_item_list);
ClassDB::bind_method(D_METHOD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id);
}
MeshLibrary::MeshLibrary() {
}
MeshLibrary::~MeshLibrary() {
}