mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
cc4612277b
Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update. |
||
---|---|---|
.. | ||
config.js | ||
engine.externs.js | ||
engine.js | ||
preloader.js |