godot/scene
Markus Sauermann fa02d19fd1 Fix internal events not being delivered to some Window types
`AcceptDialog`, `Popup` and `PopupMenu` no longer subscribe to
"window_input" signal, because that is only sent if it is not an
internal signal.

Instead they receive events in `_input_from_window`. They ensure that
the event is also propagated to their super-function, just like
previously the signals would be treated.
2023-11-14 20:29:17 +01:00
..
2d Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
3d Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
animation Merge pull request #83781 from martinfelis/fix-animationplayer-ready-autoplay 2023-11-14 11:27:44 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Display multiplayer authority ID in remote debugger 2023-10-22 14:23:15 +01:00
gui Fix internal events not being delivered to some Window types 2023-11-14 20:29:17 +01:00
main Fix internal events not being delivered to some Window types 2023-11-14 20:29:17 +01:00
resources Merge pull request #84832 from alesliehughes/fix_use_after_free 2023-11-14 00:03:45 +01:00
theme
property_utils.cpp
property_utils.h
register_scene_types.cpp Fix FogMaterial memory leak 2023-11-10 12:13:52 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub