godot/scene/2d
2019-10-02 09:44:06 +02:00
..
animated_sprite.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
animated_sprite.h Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
area_2d.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
camera_2d.h Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
canvas_item.cpp Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
canvas_item.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Remove some unneeded checks in CollisionObject(2D) 2019-08-30 14:22:46 -03:00
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp Revert "Fixes CPUParticles2D not making use of AtlasTextures" 2019-10-02 09:44:06 +02:00
cpu_particles_2d.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp Fix misc. source comment typos 2019-09-19 14:36:52 -04:00
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp Replace is_zero_approx(A.distance_to(B)) with A==B 2019-08-19 18:16:58 +02:00
navigation_2d.h
navigation_polygon.cpp Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
navigation_polygon.h
node_2d.cpp Altered rotation_degrees range 2019-09-30 20:43:57 +05:30
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Fixed error in ParallaxLayer when set_mirroring is called before entering the tree 2019-08-14 13:21:22 +02:00
parallax_layer.h
particles_2d.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
particles_2d.h
path_2d.cpp Improve the appearance of 2D path editors 2019-08-18 22:27:01 +02:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
physics_body_2d.h
polygon_2d.cpp Altered rotation_degrees range 2019-09-30 20:43:57 +05:30
polygon_2d.h
position_2d.cpp Use the same axis colors consistently in the 2D and 3D editors 2019-09-13 14:08:41 +02:00
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
sprite.h Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
tile_map.cpp Fix TileMap world_to_map rounding issue for negative integers 2019-09-26 08:47:24 +02:00
tile_map.h
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h