mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
fe52458154
Happy new year to the wonderful Godot community!
128 lines
5.9 KiB
C++
128 lines
5.9 KiB
C++
/*************************************************************************/
|
|
/* shape_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "shape_2d.h"
|
|
|
|
#include "core/config/engine.h"
|
|
#include "core/config/project_settings.h"
|
|
#include "servers/physics_server_2d.h"
|
|
|
|
RID Shape2D::get_rid() const {
|
|
return shape;
|
|
}
|
|
|
|
void Shape2D::set_custom_solver_bias(real_t p_bias) {
|
|
custom_bias = p_bias;
|
|
PhysicsServer2D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias);
|
|
}
|
|
|
|
real_t Shape2D::get_custom_solver_bias() const {
|
|
return custom_bias;
|
|
}
|
|
|
|
bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
|
|
ERR_FAIL_COND_V(p_shape.is_null(), false);
|
|
int r;
|
|
return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, nullptr, 0, r);
|
|
}
|
|
|
|
bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
|
|
ERR_FAIL_COND_V(p_shape.is_null(), false);
|
|
int r;
|
|
return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), nullptr, 0, r);
|
|
}
|
|
|
|
Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
|
|
ERR_FAIL_COND_V(p_shape.is_null(), Array());
|
|
const int max_contacts = 16;
|
|
Vector2 result[max_contacts * 2];
|
|
int contacts = 0;
|
|
|
|
if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts)) {
|
|
return Array();
|
|
}
|
|
|
|
Array results;
|
|
results.resize(contacts * 2);
|
|
for (int i = 0; i < contacts * 2; i++) {
|
|
results[i] = result[i];
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
|
|
ERR_FAIL_COND_V(p_shape.is_null(), Array());
|
|
const int max_contacts = 16;
|
|
Vector2 result[max_contacts * 2];
|
|
int contacts = 0;
|
|
|
|
if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts)) {
|
|
return Array();
|
|
}
|
|
|
|
Array results;
|
|
results.resize(contacts * 2);
|
|
for (int i = 0; i < contacts * 2; i++) {
|
|
results[i] = result[i];
|
|
}
|
|
|
|
return results;
|
|
}
|
|
|
|
void Shape2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape2D::set_custom_solver_bias);
|
|
ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape2D::get_custom_solver_bias);
|
|
ClassDB::bind_method(D_METHOD("collide", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide);
|
|
ClassDB::bind_method(D_METHOD("collide_with_motion", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion);
|
|
ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts);
|
|
ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts);
|
|
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
|
|
}
|
|
|
|
bool Shape2D::is_collision_outline_enabled() {
|
|
#ifdef TOOLS_ENABLED
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
return true;
|
|
}
|
|
#endif
|
|
return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
|
|
}
|
|
|
|
Shape2D::Shape2D(const RID &p_rid) {
|
|
shape = p_rid;
|
|
}
|
|
|
|
Shape2D::~Shape2D() {
|
|
PhysicsServer2D::get_singleton()->free(shape);
|
|
}
|