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We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
85 lines
3.3 KiB
C++
85 lines
3.3 KiB
C++
/*************************************************************************/
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/* mono_gc_handle.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MONO_GC_HANDLE_H
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#define MONO_GC_HANDLE_H
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#include "core/object/ref_counted.h"
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namespace gdmono {
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enum class GCHandleType : char {
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NIL,
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STRONG_HANDLE,
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WEAK_HANDLE
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};
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}
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extern "C" {
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struct GCHandleIntPtr {
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void *value = nullptr;
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};
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}
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static_assert(sizeof(GCHandleIntPtr) == sizeof(void *));
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// Manual release of the GC handle must be done when using this struct
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struct MonoGCHandleData {
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GCHandleIntPtr handle;
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gdmono::GCHandleType type = gdmono::GCHandleType::NIL;
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_FORCE_INLINE_ bool is_released() const { return !handle.value; }
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_FORCE_INLINE_ bool is_weak() const { return type == gdmono::GCHandleType::WEAK_HANDLE; }
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_FORCE_INLINE_ GCHandleIntPtr get_intptr() const { return handle; }
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void release();
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static void free_gchandle(GCHandleIntPtr p_gchandle);
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void operator=(const MonoGCHandleData &p_other) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(!is_released());
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#endif
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handle = p_other.handle;
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type = p_other.type;
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}
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MonoGCHandleData(const MonoGCHandleData &) = default;
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MonoGCHandleData() {}
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MonoGCHandleData(GCHandleIntPtr p_handle, gdmono::GCHandleType p_type) :
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handle(p_handle),
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type(p_type) {
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}
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};
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#endif // MONO_GC_HANDLE_H
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