mirror of
https://github.com/godotengine/godot.git
synced 2025-02-11 22:35:15 +08:00
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving. |
||
---|---|---|
.. | ||
doc_classes | ||
editor | ||
icons | ||
language_server | ||
tests | ||
config.py | ||
gdscript_analyzer.cpp | ||
gdscript_analyzer.h | ||
gdscript_byte_codegen.cpp | ||
gdscript_byte_codegen.h | ||
gdscript_cache.cpp | ||
gdscript_cache.h | ||
gdscript_codegen.h | ||
gdscript_compiler.cpp | ||
gdscript_compiler.h | ||
gdscript_disassembler.cpp | ||
gdscript_editor.cpp | ||
gdscript_function.cpp | ||
gdscript_function.h | ||
gdscript_parser.cpp | ||
gdscript_parser.h | ||
gdscript_tokenizer.cpp | ||
gdscript_tokenizer.h | ||
gdscript_utility_functions.cpp | ||
gdscript_utility_functions.h | ||
gdscript_vm.cpp | ||
gdscript_warning.cpp | ||
gdscript_warning.h | ||
gdscript.cpp | ||
gdscript.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |