godot/servers/rendering/renderer_rd/effects
Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
..
bokeh_dof.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
bokeh_dof.h
copy_effects.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
copy_effects.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
debug_effects.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
debug_effects.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
fsr2.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
fsr2.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
fsr.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
fsr.h
luminance.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
luminance.h
resolve.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
resolve.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
roughness_limiter.cpp
roughness_limiter.h
SCsub Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
sort_effects.cpp
sort_effects.h
ss_effects.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
ss_effects.h
taa.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
taa.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
tone_mapper.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
tone_mapper.h
vrs.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
vrs.h