mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
4f929a0fdf
recognize them.
111 lines
3.1 KiB
XML
111 lines
3.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputMap" inherits="Object" category="Core" version="3.0.alpha.custom_build">
|
|
<brief_description>
|
|
Singleton that manages actions.
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="action_add_event">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<argument index="1" name="event" type="InputEvent">
|
|
</argument>
|
|
<description>
|
|
Add an [InputEvent] to an action. This [InputEvent] will trigger the action.
|
|
</description>
|
|
</method>
|
|
<method name="action_erase_event">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<argument index="1" name="event" type="InputEvent">
|
|
</argument>
|
|
<description>
|
|
Remove an [InputEvent] from an action.
|
|
</description>
|
|
</method>
|
|
<method name="action_has_event">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<argument index="1" name="event" type="InputEvent">
|
|
</argument>
|
|
<description>
|
|
Whether an action has an [InputEvent] associated with it.
|
|
</description>
|
|
</method>
|
|
<method name="add_action">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Add an (empty) action to the [InputMap]. An [InputEvent] can then be added to this action with [method action_add_event].
|
|
</description>
|
|
</method>
|
|
<method name="erase_action">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Remove an action from the [InputMap].
|
|
</description>
|
|
</method>
|
|
<method name="event_is_action" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="event" type="InputEvent">
|
|
</argument>
|
|
<argument index="1" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Return whether the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
|
|
</description>
|
|
</method>
|
|
<method name="get_action_list">
|
|
<return type="Array">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Return an array of InputEvents associated with a given action.
|
|
</description>
|
|
</method>
|
|
<method name="get_actions">
|
|
<return type="Array">
|
|
</return>
|
|
<description>
|
|
Return an array of all actions in the [InputMap].
|
|
</description>
|
|
</method>
|
|
<method name="has_action" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="action" type="String">
|
|
</argument>
|
|
<description>
|
|
Whether this InputMap has a registered action with the given name.
|
|
</description>
|
|
</method>
|
|
<method name="load_from_globals">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Clear the [InputMap] and load it anew from [ProjectSettings].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|