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5ad9be4c24
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
268 lines
7.3 KiB
XML
268 lines
7.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Geometry" inherits="Object" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="build_box_planes">
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<return type="Array">
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</return>
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<argument index="0" name="extents" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="build_capsule_planes">
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<return type="Array">
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</return>
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<argument index="0" name="radius" type="float">
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</argument>
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<argument index="1" name="height" type="float">
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</argument>
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<argument index="2" name="sides" type="int">
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</argument>
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<argument index="3" name="lats" type="int">
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</argument>
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<argument index="4" name="axis" type="int" enum="Vector3.Axis" default="2">
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</argument>
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<description>
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</description>
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</method>
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<method name="build_cylinder_planes">
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<return type="Array">
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</return>
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<argument index="0" name="radius" type="float">
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</argument>
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<argument index="1" name="height" type="float">
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</argument>
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<argument index="2" name="sides" type="int">
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</argument>
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<argument index="3" name="axis" type="int" enum="Vector3.Axis" default="2">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_closest_point_to_segment">
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<return type="Vector3">
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</return>
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<argument index="0" name="point" type="Vector3">
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</argument>
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<argument index="1" name="s1" type="Vector3">
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</argument>
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<argument index="2" name="s2" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_closest_point_to_segment_2d">
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<return type="Vector2">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="s1" type="Vector2">
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</argument>
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<argument index="2" name="s2" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_closest_point_to_segment_uncapped">
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<return type="Vector3">
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</return>
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<argument index="0" name="point" type="Vector3">
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</argument>
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<argument index="1" name="s1" type="Vector3">
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</argument>
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<argument index="2" name="s2" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_closest_point_to_segment_uncapped_2d">
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<return type="Vector2">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="s1" type="Vector2">
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</argument>
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<argument index="2" name="s2" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_closest_points_between_segments">
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<return type="PoolVector3Array">
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</return>
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<argument index="0" name="p1" type="Vector3">
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</argument>
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<argument index="1" name="p2" type="Vector3">
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</argument>
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<argument index="2" name="q1" type="Vector3">
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</argument>
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<argument index="3" name="q2" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_closest_points_between_segments_2d">
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<return type="PoolVector2Array">
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</return>
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<argument index="0" name="p1" type="Vector2">
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</argument>
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<argument index="1" name="q1" type="Vector2">
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</argument>
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<argument index="2" name="p2" type="Vector2">
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</argument>
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<argument index="3" name="q2" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_uv84_normal_bit">
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<return type="int">
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</return>
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<argument index="0" name="normal" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="make_atlas">
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<return type="Dictionary">
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</return>
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<argument index="0" name="sizes" type="PoolVector2Array">
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</argument>
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<description>
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</description>
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</method>
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<method name="point_is_inside_triangle" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="a" type="Vector2">
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</argument>
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<argument index="2" name="b" type="Vector2">
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</argument>
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<argument index="3" name="c" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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<method name="ray_intersects_triangle">
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<return type="Variant">
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</return>
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<argument index="0" name="from" type="Vector3">
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</argument>
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<argument index="1" name="dir" type="Vector3">
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</argument>
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<argument index="2" name="a" type="Vector3">
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</argument>
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<argument index="3" name="b" type="Vector3">
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</argument>
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<argument index="4" name="c" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="segment_intersects_circle">
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<return type="float">
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</return>
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<argument index="0" name="segment_from" type="Vector2">
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</argument>
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<argument index="1" name="segment_to" type="Vector2">
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</argument>
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<argument index="2" name="circle_position" type="Vector2">
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</argument>
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<argument index="3" name="circle_radius" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="segment_intersects_convex">
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<return type="PoolVector3Array">
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</return>
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<argument index="0" name="from" type="Vector3">
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</argument>
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<argument index="1" name="to" type="Vector3">
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</argument>
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<argument index="2" name="planes" type="Array">
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</argument>
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<description>
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</description>
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</method>
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<method name="segment_intersects_cylinder">
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<return type="PoolVector3Array">
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</return>
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<argument index="0" name="from" type="Vector3">
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</argument>
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<argument index="1" name="to" type="Vector3">
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</argument>
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<argument index="2" name="height" type="float">
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</argument>
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<argument index="3" name="radius" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="segment_intersects_segment_2d">
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<return type="Variant">
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</return>
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<argument index="0" name="from_a" type="Vector2">
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</argument>
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<argument index="1" name="to_a" type="Vector2">
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</argument>
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<argument index="2" name="from_b" type="Vector2">
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</argument>
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<argument index="3" name="to_b" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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<method name="segment_intersects_sphere">
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<return type="PoolVector3Array">
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</return>
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<argument index="0" name="from" type="Vector3">
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</argument>
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<argument index="1" name="to" type="Vector3">
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</argument>
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<argument index="2" name="sphere_position" type="Vector3">
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</argument>
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<argument index="3" name="sphere_radius" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="segment_intersects_triangle">
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<return type="Variant">
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</return>
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<argument index="0" name="from" type="Vector3">
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</argument>
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<argument index="1" name="to" type="Vector3">
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</argument>
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<argument index="2" name="a" type="Vector3">
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</argument>
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<argument index="3" name="b" type="Vector3">
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</argument>
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<argument index="4" name="c" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="triangulate_polygon">
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<return type="PoolIntArray">
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</return>
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<argument index="0" name="polygon" type="PoolVector2Array">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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