mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
27 lines
736 B
Python
27 lines
736 B
Python
import os
|
|
import sys
|
|
from pathlib import Path
|
|
|
|
import pytest
|
|
|
|
CWD = Path(__file__).parent
|
|
ROOT = CWD.parent.parent
|
|
# append directory with build files to sys.path to import them
|
|
sys.path.append(str(ROOT))
|
|
|
|
|
|
@pytest.fixture
|
|
def shader_files(request):
|
|
shader_path = request.param
|
|
|
|
res = {
|
|
"path_input": str(CWD / "fixtures" / f"{shader_path}.glsl"),
|
|
"path_output": str(CWD / "fixtures" / f"{shader_path}.glsl.gen.h"),
|
|
"path_expected_full": str(CWD / "fixtures" / f"{shader_path}_expected_full.glsl"),
|
|
"path_expected_parts": str(CWD / "fixtures" / f"{shader_path}_expected_parts.json"),
|
|
}
|
|
yield res
|
|
|
|
if not os.getenv("PYTEST_KEEP_GENERATED_FILES"):
|
|
os.remove(res["path_output"])
|