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06998a3927
Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means: - Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog. - Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
221 lines
7.1 KiB
C++
221 lines
7.1 KiB
C++
/**************************************************************************/
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/* editor_resource_picker.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_RESOURCE_PICKER_H
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#define EDITOR_RESOURCE_PICKER_H
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#include "scene/gui/box_container.h"
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class Button;
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class ConfirmationDialog;
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class EditorFileDialog;
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class PopupMenu;
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class TextureRect;
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class Tree;
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class TreeItem;
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class EditorResourcePicker : public HBoxContainer {
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GDCLASS(EditorResourcePicker, HBoxContainer);
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String base_type;
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Ref<Resource> edited_resource;
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bool editable = true;
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bool dropping = false;
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Vector<String> inheritors_array;
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mutable HashSet<StringName> allowed_types_without_convert;
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mutable HashSet<StringName> allowed_types_with_convert;
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Button *assign_button = nullptr;
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TextureRect *preview_rect = nullptr;
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Button *edit_button = nullptr;
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EditorFileDialog *file_dialog = nullptr;
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ConfirmationDialog *duplicate_resources_dialog = nullptr;
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Tree *duplicate_resources_tree = nullptr;
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Size2i assign_button_min_size = Size2i(1, 1);
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enum MenuOption {
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OBJ_MENU_LOAD,
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OBJ_MENU_QUICKLOAD,
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OBJ_MENU_INSPECT,
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OBJ_MENU_CLEAR,
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OBJ_MENU_MAKE_UNIQUE,
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OBJ_MENU_MAKE_UNIQUE_RECURSIVE,
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OBJ_MENU_SAVE,
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OBJ_MENU_SAVE_AS,
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OBJ_MENU_COPY,
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OBJ_MENU_PASTE,
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OBJ_MENU_SHOW_IN_FILE_SYSTEM,
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TYPE_BASE_ID = 100,
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CONVERT_BASE_ID = 1000,
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};
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Object *resource_owner = nullptr;
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PopupMenu *edit_menu = nullptr;
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void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
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void _resource_selected();
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void _resource_changed();
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void _file_selected(const String &p_path);
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void _resource_saved(Object *p_resource);
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void _update_menu();
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void _update_menu_items();
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void _edit_menu_cbk(int p_which);
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void _button_draw();
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void _button_input(const Ref<InputEvent> &p_event);
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String _get_resource_type(const Ref<Resource> &p_resource) const;
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void _ensure_allowed_types() const;
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bool _is_drop_valid(const Dictionary &p_drag_data) const;
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bool _is_type_valid(const String &p_type_name, const HashSet<StringName> &p_allowed_types) const;
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bool _is_custom_type_script() const;
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void _ensure_resource_menu();
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void _gather_resources_to_duplicate(const Ref<Resource> p_resource, TreeItem *p_item, const String &p_property_name = "") const;
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void _duplicate_selected_resources();
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protected:
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virtual void _update_resource();
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Button *get_assign_button() { return assign_button; }
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static void _bind_methods();
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void _notification(int p_what);
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void set_assign_button_min_size(const Size2i &p_size);
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GDVIRTUAL1(_set_create_options, Object *)
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GDVIRTUAL1R(bool, _handle_menu_selected, int)
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public:
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void set_base_type(const String &p_base_type);
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String get_base_type() const;
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Vector<String> get_allowed_types() const;
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void set_edited_resource(Ref<Resource> p_resource);
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void set_edited_resource_no_check(Ref<Resource> p_resource);
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Ref<Resource> get_edited_resource();
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void set_toggle_mode(bool p_enable);
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bool is_toggle_mode() const;
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void set_toggle_pressed(bool p_pressed);
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bool is_toggle_pressed() const;
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void set_resource_owner(Object *p_object);
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void set_editable(bool p_editable);
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bool is_editable() const;
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virtual void set_create_options(Object *p_menu_node);
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virtual bool handle_menu_selected(int p_which);
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EditorResourcePicker(bool p_hide_assign_button_controls = false);
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};
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class EditorScriptPicker : public EditorResourcePicker {
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GDCLASS(EditorScriptPicker, EditorResourcePicker);
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enum ExtraMenuOption {
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OBJ_MENU_NEW_SCRIPT = 50,
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OBJ_MENU_EXTEND_SCRIPT = 51
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};
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Node *script_owner = nullptr;
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protected:
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static void _bind_methods();
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public:
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virtual void set_create_options(Object *p_menu_node) override;
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virtual bool handle_menu_selected(int p_which) override;
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void set_script_owner(Node *p_owner);
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Node *get_script_owner() const;
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EditorScriptPicker();
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};
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class EditorShaderPicker : public EditorResourcePicker {
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GDCLASS(EditorShaderPicker, EditorResourcePicker);
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enum ExtraMenuOption {
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OBJ_MENU_NEW_SHADER = 50,
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};
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ShaderMaterial *edited_material = nullptr;
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int preferred_mode = -1;
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public:
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virtual void set_create_options(Object *p_menu_node) override;
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virtual bool handle_menu_selected(int p_which) override;
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void set_edited_material(ShaderMaterial *p_material);
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ShaderMaterial *get_edited_material() const;
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void set_preferred_mode(int p_preferred_mode);
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EditorShaderPicker();
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};
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class EditorAudioStreamPicker : public EditorResourcePicker {
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GDCLASS(EditorAudioStreamPicker, EditorResourcePicker);
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uint64_t last_preview_version = 0;
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Control *stream_preview_rect = nullptr;
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enum {
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MAX_TAGGED_FRAMES = 8
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};
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float tagged_frame_offsets[MAX_TAGGED_FRAMES];
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uint32_t tagged_frame_offset_count = 0;
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void _preview_draw();
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virtual void _update_resource() override;
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protected:
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void _notification(int p_what);
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public:
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EditorAudioStreamPicker();
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};
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#endif // EDITOR_RESOURCE_PICKER_H
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