mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
128 lines
4.3 KiB
YAML
128 lines
4.3 KiB
YAML
name: 🏁 Windows Builds
|
|
on:
|
|
workflow_call:
|
|
|
|
# Global Settings
|
|
# SCONS_CACHE for windows must be set in the build environment
|
|
env:
|
|
# Used for the cache key. Add version suffix to force clean build.
|
|
GODOT_BASE_BRANCH: master
|
|
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes strict_checks=yes "angle_libs=${{ github.workspace }}/"
|
|
SCONS_CACHE_MSVC_CONFIG: true
|
|
|
|
concurrency:
|
|
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-windows
|
|
cancel-in-progress: true
|
|
|
|
jobs:
|
|
build-windows:
|
|
# Windows 10 with latest image
|
|
runs-on: windows-latest
|
|
name: ${{ matrix.name }}
|
|
strategy:
|
|
fail-fast: false
|
|
matrix:
|
|
include:
|
|
- name: Editor (target=editor, tests=yes)
|
|
cache-name: windows-editor
|
|
target: editor
|
|
tests: true
|
|
# Skip debug symbols, they're way too big with MSVC.
|
|
sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console
|
|
bin: ./bin/godot.windows.editor.x86_64.exe
|
|
compiler: msvc
|
|
|
|
- name: Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
|
|
cache-name: windows-editor-clang
|
|
target: editor
|
|
tests: true
|
|
sconsflags: debug_symbols=no windows_subsystem=console use_llvm=yes
|
|
bin: ./bin/godot.windows.editor.x86_64.llvm.exe
|
|
compiler: clang
|
|
|
|
- name: Template (target=template_release, tests=yes)
|
|
cache-name: windows-template
|
|
target: template_release
|
|
tests: true
|
|
sconsflags: debug_symbols=no
|
|
bin: ./bin/godot.windows.template_release.x86_64.console.exe
|
|
compiler: msvc
|
|
|
|
- name: Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
|
|
cache-name: windows-template-gcc
|
|
# MinGW takes MUCH longer to compile; save time by only targeting Template.
|
|
target: template_release
|
|
tests: true
|
|
sconsflags: debug_symbols=no use_mingw=yes
|
|
bin: ./bin/godot.windows.template_release.x86_64.console.exe
|
|
compiler: gcc
|
|
|
|
steps:
|
|
- name: Checkout
|
|
uses: actions/checkout@v4
|
|
with:
|
|
submodules: recursive
|
|
|
|
- name: Restore Godot build cache
|
|
uses: ./.github/actions/godot-cache-restore
|
|
with:
|
|
cache-name: ${{ matrix.cache-name }}
|
|
continue-on-error: true
|
|
|
|
- name: Setup Python and SCons
|
|
uses: ./.github/actions/godot-deps
|
|
|
|
- name: Download Direct3D 12 SDK components
|
|
run: python ./misc/scripts/install_d3d12_sdk_windows.py
|
|
|
|
- name: Download pre-built ANGLE static libraries
|
|
uses: dsaltares/fetch-gh-release-asset@1.1.2
|
|
with:
|
|
repo: godotengine/godot-angle-static
|
|
version: tags/chromium/6601.2
|
|
file: godot-angle-static-x86_64-${{ matrix.compiler == 'gcc' && 'gcc' || 'msvc' }}-release.zip
|
|
target: angle/angle.zip
|
|
|
|
- name: Extract pre-built ANGLE static libraries
|
|
run: Expand-Archive -Force angle/angle.zip ${{ github.workspace }}/
|
|
|
|
- name: Setup MSVC problem matcher
|
|
if: matrix.compiler == 'msvc'
|
|
uses: ammaraskar/msvc-problem-matcher@master
|
|
|
|
- name: Setup GCC problem matcher
|
|
if: matrix.compiler != 'msvc'
|
|
uses: ammaraskar/gcc-problem-matcher@master
|
|
|
|
- name: Compilation
|
|
uses: ./.github/actions/godot-build
|
|
with:
|
|
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
|
|
platform: windows
|
|
target: ${{ matrix.target }}
|
|
tests: ${{ matrix.tests }}
|
|
|
|
- name: Save Godot build cache
|
|
uses: ./.github/actions/godot-cache-save
|
|
with:
|
|
cache-name: ${{ matrix.cache-name }}
|
|
continue-on-error: true
|
|
|
|
- name: Prepare artifact
|
|
if: matrix.compiler == 'msvc'
|
|
run: |
|
|
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
|
|
|
|
- name: Upload artifact
|
|
if: matrix.compiler == 'msvc'
|
|
uses: ./.github/actions/upload-artifact
|
|
with:
|
|
name: ${{ matrix.cache-name }}
|
|
|
|
- name: Unit tests
|
|
if: matrix.tests
|
|
run: |
|
|
${{ matrix.bin }} --version
|
|
${{ matrix.bin }} --help
|
|
${{ matrix.bin }} --test --force-colors
|