mirror of
https://github.com/godotengine/godot.git
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59 lines
1.6 KiB
YAML
59 lines
1.6 KiB
YAML
name: 🔗 GHA
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on: [push, pull_request, merge_group]
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concurrency:
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group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-runner
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cancel-in-progress: true
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jobs:
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# First stage: Only static checks, fast and prevent expensive builds from running.
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static-checks:
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if: '!vars.DISABLE_GODOT_CI'
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name: 📊 Static checks
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uses: ./.github/workflows/static_checks.yml
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# Second stage: Run all the builds and some of the tests.
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android-build:
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name: 🤖 Android
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needs: static-checks
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uses: ./.github/workflows/android_builds.yml
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ios-build:
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name: 🍏 iOS
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needs: static-checks
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uses: ./.github/workflows/ios_builds.yml
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linux-build:
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name: 🐧 Linux
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needs: static-checks
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uses: ./.github/workflows/linux_builds.yml
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macos-build:
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name: 🍎 macOS
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needs: static-checks
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uses: ./.github/workflows/macos_builds.yml
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windows-build:
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name: 🏁 Windows
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needs: static-checks
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uses: ./.github/workflows/windows_builds.yml
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web-build:
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name: 🌐 Web
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needs: static-checks
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uses: ./.github/workflows/web_builds.yml
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# Third stage: Run auxiliary tests using build artifacts from previous jobs.
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# Can be turned off for PRs that intentionally break compat with godot-cpp,
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# until both the upstream PR and the matching godot-cpp changes are merged.
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godot-cpp-test:
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name: 🪲 Godot CPP
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# This can be changed to depend on another platform, if we decide to use it for
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# godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
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# appropriately.
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needs: linux-build
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uses: ./.github/workflows/godot_cpp_test.yml
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