godot/tools/editor
2015-01-21 00:57:37 -03:00
..
fileserver
icons Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
io_plugins Merge pull request #1215 from Qwertie-/PR-GUI 2015-01-14 08:25:18 -03:00
plugins fixed world vertex issues in canvas item shader 2015-01-21 00:57:37 -03:00
animation_editor.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
animation_editor.h -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
call_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
call_dialog.h
code_editor.cpp -make sure selected font is applied on load (#1050) 2015-01-02 13:38:31 -03:00
code_editor.h New Code Completion 2014-12-16 22:31:57 -03:00
connections_dialog.cpp
connections_dialog.h
console.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
console.h
create_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
create_dialog.h
default_saver.cpp
default_saver.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_data.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_data.h
editor_dir_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_dir_dialog.h
editor_file_system.cpp 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
editor_file_system.h 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
editor_fonts.cpp
editor_fonts.h
editor_help.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
editor_help.h
editor_icons.h
editor_import_export.cpp -add *.flags as a filter automatically when exporting, solves #1029 2015-01-03 13:10:00 -03:00
editor_import_export.h
editor_log.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
editor_log.h -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
editor_node.cpp Visual Shader Editing for 2D 2015-01-20 20:36:25 -03:00
editor_node.h Prompt save dialog if running a unsaved scene. Solution for #966 2015-01-06 15:28:25 -07:00
editor_path.cpp
editor_path.h
editor_plugin.cpp 2D shader progress 2015-01-11 20:52:42 -03:00
editor_plugin.h 2D shader progress 2015-01-11 20:52:42 -03:00
editor_reimport_dialog.cpp
editor_reimport_dialog.h
editor_run_native.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_selection.cpp
editor_selection.h
editor_settings.cpp Merge pull request #1181 from adolson/duplicate-node-naming-prefs 2015-01-17 09:48:11 -03:00
editor_settings.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_vu.cpp
editor_vu.h
file_type_cache.cpp
file_type_cache.h
groups_editor.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
groups_editor.h
import_settings.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
import_settings.h
optimized_save_dialog.cpp
optimized_save_dialog.h
output_strings.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
progress_dialog.h
project_export.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
project_export.h -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
project_manager.cpp Fix invaild path error text in project manager when no path is entered 2015-01-06 11:46:47 -07:00
project_manager.h
project_settings.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
project_settings.h
property_editor.cpp Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
property_editor.h -fixed bug on focus capture, now respets line/text edit 2015-01-03 15:39:01 -03:00
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
quick_open.h
register_exporters.h
reparent_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
reparent_dialog.h
resources_dock.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
resources_dock.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp fix naming of duplicated nodes, closes #1161, adds separator character preferences 2015-01-11 00:08:32 -05:00
scene_tree_dock.h
scene_tree_editor.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scene_tree_editor.h
scenes_dock.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scenes_dock.h
scenes.cpp
scenes.h
script_create_dialog.cpp
script_create_dialog.h
script_editor_debugger.cpp Fix process being debugged has exited pop up #1128 2015-01-08 09:14:56 -07:00
script_editor_debugger.h
SCsub
settings_config_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
settings_config_dialog.h
spatial_editor_gizmos.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
spatial_editor_gizmos.h Build System Changes 2014-10-07 01:31:49 -03:00