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fileserver
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icons
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Color Ramp and Curve Map added to visual shader editing.
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2015-01-19 02:39:58 -03:00 |
io_plugins
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Merge pull request #1215 from Qwertie-/PR-GUI
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2015-01-14 08:25:18 -03:00 |
plugins
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fixed world vertex issues in canvas item shader
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2015-01-21 00:57:37 -03:00 |
animation_editor.cpp
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
animation_editor.h
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
call_dialog.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
call_dialog.h
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code_editor.cpp
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-make sure selected font is applied on load (#1050)
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2015-01-02 13:38:31 -03:00 |
code_editor.h
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New Code Completion
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2014-12-16 22:31:57 -03:00 |
connections_dialog.cpp
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connections_dialog.h
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console.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
console.h
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create_dialog.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
create_dialog.h
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default_saver.cpp
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default_saver.h
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doc_code_font.h
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doc_font.h
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doc_title_font.h
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editor_data.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
editor_data.h
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editor_dir_dialog.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
editor_dir_dialog.h
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editor_file_system.cpp
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3D Import Import & UDP
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2014-11-12 11:23:23 -03:00 |
editor_file_system.h
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3D Import Import & UDP
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2014-11-12 11:23:23 -03:00 |
editor_fonts.cpp
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editor_fonts.h
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editor_help.cpp
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
editor_help.h
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editor_icons.h
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editor_import_export.cpp
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-add *.flags as a filter automatically when exporting, solves #1029
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2015-01-03 13:10:00 -03:00 |
editor_import_export.h
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editor_log.cpp
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
editor_log.h
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
editor_node.cpp
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Visual Shader Editing for 2D
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2015-01-20 20:36:25 -03:00 |
editor_node.h
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Prompt save dialog if running a unsaved scene. Solution for #966
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2015-01-06 15:28:25 -07:00 |
editor_path.cpp
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editor_path.h
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editor_plugin.cpp
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2D shader progress
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2015-01-11 20:52:42 -03:00 |
editor_plugin.h
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2D shader progress
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2015-01-11 20:52:42 -03:00 |
editor_reimport_dialog.cpp
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editor_reimport_dialog.h
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editor_run_native.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
editor_run_native.h
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editor_run_script.cpp
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editor_run_script.h
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editor_run.cpp
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editor_run.h
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editor_selection.cpp
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editor_selection.h
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editor_settings.cpp
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Merge pull request #1181 from adolson/duplicate-node-naming-prefs
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2015-01-17 09:48:11 -03:00 |
editor_settings.h
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editor_sub_scene.cpp
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editor_sub_scene.h
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editor_vu.cpp
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editor_vu.h
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file_type_cache.cpp
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file_type_cache.h
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groups_editor.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
groups_editor.h
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import_settings.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
import_settings.h
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optimized_save_dialog.cpp
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optimized_save_dialog.h
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output_strings.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
output_strings.h
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pane_drag.cpp
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pane_drag.h
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progress_dialog.cpp
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
progress_dialog.h
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project_export.cpp
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
project_export.h
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
project_manager.cpp
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Fix invaild path error text in project manager when no path is entered
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2015-01-06 11:46:47 -07:00 |
project_manager.h
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project_settings.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
project_settings.h
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property_editor.cpp
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-01-03 16:53:39 -03:00 |
property_editor.h
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-fixed bug on focus capture, now respets line/text edit
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2015-01-03 15:39:01 -03:00 |
pvrtc_compress.cpp
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pvrtc_compress.h
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quick_open.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
quick_open.h
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register_exporters.h
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reparent_dialog.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
reparent_dialog.h
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resources_dock.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
resources_dock.h
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run_settings_dialog.cpp
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run_settings_dialog.h
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scene_tree_dock.cpp
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fix naming of duplicated nodes, closes #1161, adds separator character preferences
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2015-01-11 00:08:32 -05:00 |
scene_tree_dock.h
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scene_tree_editor.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
scene_tree_editor.h
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scenes_dock.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
scenes_dock.h
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scenes.cpp
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scenes.h
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script_create_dialog.cpp
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script_create_dialog.h
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script_editor_debugger.cpp
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Fix process being debugged has exited pop up #1128
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2015-01-08 09:14:56 -07:00 |
script_editor_debugger.h
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SCsub
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settings_config_dialog.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
settings_config_dialog.h
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spatial_editor_gizmos.cpp
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Bug Fixes
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2014-11-02 11:31:01 -03:00 |
spatial_editor_gizmos.h
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Build System Changes
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2014-10-07 01:31:49 -03:00 |