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effects
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Changed storage structs to private
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2022-08-01 11:59:14 +10:00 |
environment
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Fix resource leaks in VoxelGI
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2022-08-09 15:18:03 +10:00 |
forward_clustered
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
forward_mobile
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
shaders
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Merge pull request #62547 from clayjohn/ref_vec_pbr
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2022-08-08 10:18:32 +02:00 |
storage_rd
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Use a const ref for the bone AABB in rendering code
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2022-08-18 12:20:11 -05:00 |
cluster_builder_rd.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
cluster_builder_rd.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
effects_rd.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
effects_rd.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
framebuffer_cache_rd.cpp
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Add a Framebuffer cache
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2022-08-05 13:37:29 +02:00 |
framebuffer_cache_rd.h
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Add a Framebuffer cache
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2022-08-05 13:37:29 +02:00 |
pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
renderer_canvas_render_rd.cpp
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
renderer_canvas_render_rd.h
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
renderer_compositor_rd.cpp
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Add a Framebuffer cache
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2022-08-05 13:37:29 +02:00 |
renderer_compositor_rd.h
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Add a Framebuffer cache
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2022-08-05 13:37:29 +02:00 |
renderer_scene_render_rd.cpp
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Use negative mipmap LOD bias for sub-native bilinear 3D scale
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2022-08-10 17:16:02 +02:00 |
renderer_scene_render_rd.h
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Add a shadow opacity property to Light3D
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2022-08-07 11:06:32 +02:00 |
SCsub
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shader_rd.cpp
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Remove ThreadWorkPool, replace by WorkerThreadPool
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2022-07-25 15:39:50 +02:00 |
shader_rd.h
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uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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Add a Framebuffer cache
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2022-08-05 13:37:29 +02:00 |