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bin missing changes 2015-06-14 02:13:47 -03:00
core improved get_node(), connect(), etc code completion. 2015-06-26 01:14:49 -03:00
demos added ability to define signals in script 2015-06-24 13:29:45 -03:00
doc Add some documentation for RayCast2D about is_colliding and get_collider quirks 2015-06-24 13:24:42 -07:00
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modules improved get_node(), connect(), etc code completion. 2015-06-26 01:14:49 -03:00
platform Haiku: update detect.py 2015-07-20 22:45:22 +03:00
scene improved get_node(), connect(), etc code completion. 2015-06-26 01:14:49 -03:00
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tools improved get_node(), connect(), etc code completion. 2015-06-26 01:14:49 -03:00
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Doxyfile Forgot this. It points Doxyfile to the logo without text. 2015-05-10 14:41:35 -06:00
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo_small.png Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
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makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Put this back to fix web page.Will have to figure something else for mainpage in doxygen. 2015-05-17 06:40:08 -06:00
SConstruct Setting build vs properties in scons. 2015-06-21 14:21:24 -06:00
version.py version bump to stable 2015-05-21 15:03:21 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced