mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
28 lines
1.1 KiB
XML
28 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Computes a [Transform3D] function within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Computes an inverse or transpose function on the provided [Transform3D].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
|
|
The function to be computed. See [enum Function] for options.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="FUNC_INVERSE" value="0" enum="Function">
|
|
Perform the inverse operation on the [Transform3D] matrix.
|
|
</constant>
|
|
<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
|
|
Perform the transpose operation on the [Transform3D] matrix.
|
|
</constant>
|
|
<constant name="FUNC_MAX" value="2" enum="Function">
|
|
Represents the size of the [enum Function] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|