mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
21 lines
1.2 KiB
XML
21 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="SeparationRayShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A 2D ray shape used for physics collision that tries to separate itself from any collider.
|
|
</brief_description>
|
|
<description>
|
|
A 2D ray shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D]. When a [SeparationRayShape2D] collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a [SeparationRayShape2D] next to a character can allow it to instantly move up when touching stairs.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="length" type="float" setter="set_length" getter="get_length" default="20.0">
|
|
The ray's length.
|
|
</member>
|
|
<member name="slide_on_slope" type="bool" setter="set_slide_on_slope" getter="get_slide_on_slope" default="false">
|
|
If [code]false[/code] (default), the shape always separates and returns a normal along its own direction.
|
|
If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
|
|
</member>
|
|
</members>
|
|
</class>
|