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23 lines
1.4 KiB
XML
23 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Cubemap" inherits="ImageTextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Six square textures representing the faces of a cube. Commonly used as a skybox.
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</brief_description>
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<description>
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A cubemap is made of 6 textures organized in layers. They are typically used for faking reflections in 3D rendering (see [ReflectionProbe]). It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods.
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This resource is typically used as a uniform in custom shaders. Few core Godot methods make use of [Cubemap] resources.
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To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
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[b]Note:[/b] Godot doesn't support using cubemaps in a [PanoramaSkyMaterial]. You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cubemap to an equirectangular sky map.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create_placeholder" qualifiers="const">
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<return type="Resource" />
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<description>
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Creates a placeholder version of this resource ([PlaceholderCubemap]).
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</description>
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</method>
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</methods>
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</class>
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