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shaders
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Merge pull request #9109 from RandomShaper/optimize-2d-lighting
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2017-06-14 21:16:09 -03:00 |
rasterizer_canvas_gles3.cpp
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Fix _draw_polygon colors and uvs
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2017-06-14 18:43:57 -03:00 |
rasterizer_canvas_gles3.h
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Fixed _draw_polygon, should help fix other bugs..
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2017-06-12 18:56:16 -03:00 |
rasterizer_gles3.cpp
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Restored everything related to information polling, and added information box for viewport.
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2017-06-11 18:13:04 -03:00 |
rasterizer_gles3.h
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
rasterizer_scene_gles3.cpp
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Fixed several bugs with directional light, and changed defaults to be more sensible.
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2017-06-14 17:06:36 -03:00 |
rasterizer_scene_gles3.h
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Fixed several bugs with directional light, and changed defaults to be more sensible.
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2017-06-14 17:06:36 -03:00 |
rasterizer_storage_gles3.cpp
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Fixed several bugs with directional light, and changed defaults to be more sensible.
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2017-06-14 17:06:36 -03:00 |
rasterizer_storage_gles3.h
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Merge pull request #9109 from RandomShaper/optimize-2d-lighting
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2017-06-14 21:16:09 -03:00 |
SCsub
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shader_compiler_gles3.cpp
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Add AT_LIGHT_PASS builtin to canvas shaders
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2017-06-15 02:03:15 +02:00 |
shader_compiler_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_gles3.cpp
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Rework shading modes and change location of light shader
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2017-06-01 18:56:02 -03:00 |
shader_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |