godot/platform/windows
Rémi Verschelde 39be6695d1
Merge pull request #66295 from bruvzg/win_fix_wm_char_keysym
[Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-24 22:59:44 +02:00
..
export Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 20:48:33 -07:00
crash_handler_windows.cpp
crash_handler_windows.h
detect.py SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-09-23 15:21:26 +02:00
display_server_windows.cpp [Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-09-23 14:16:16 +03:00
display_server_windows.h Merge pull request #65496 from MinusKube/popup-capture-mouse-bug 2022-09-16 09:23:40 +02:00
gl_manager_windows.cpp Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
gl_manager_windows.h
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis added more data structures to Natvis for msdev 2022-09-04 12:06:26 -04:00
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
os_windows.h Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
platform_config.h
platform_windows_builders.py
README.md
SCsub
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation