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forward_clustered
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
forward_mobile
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
shaders
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Add color pass flags to Forward Clustered renderer
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2022-04-01 12:12:49 +02:00 |
storage_rd
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
cluster_builder_rd.cpp
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cluster_builder_rd.h
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effects_rd.cpp
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effects_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_canvas_render_rd.cpp
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_canvas_render_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_compositor_rd.cpp
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_compositor_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_scene_environment_rd.cpp
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renderer_scene_environment_rd.h
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renderer_scene_gi_rd.cpp
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Replace DirectionalLight3D's use_in_sky_only with sky_mode enum
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2022-03-17 14:00:02 -07:00 |
renderer_scene_gi_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_scene_render_rd.cpp
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_scene_render_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_scene_sky_rd.cpp
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Extract global variable, shader and material storage
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2022-03-31 21:49:42 +11:00 |
renderer_scene_sky_rd.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_storage_rd.cpp
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_storage_rd.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
shader_rd.cpp
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shader_rd.h
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uniform_set_cache_rd.cpp
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Fix typos with codespell
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2022-03-31 14:07:29 +02:00 |
uniform_set_cache_rd.h
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