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joints
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gjk_epa.cpp
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gjk_epa.h
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godot_area_3d.cpp
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Merge pull request #83003 from AThousandShips/null_check_extra
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2023-10-09 15:37:14 +02:00 |
godot_area_3d.h
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godot_area_pair_3d.cpp
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godot_area_pair_3d.h
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godot_body_3d.cpp
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Merge pull request #83003 from AThousandShips/null_check_extra
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2023-10-09 15:37:14 +02:00 |
godot_body_3d.h
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godot_body_direct_state_3d.cpp
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godot_body_direct_state_3d.h
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godot_body_pair_3d.cpp
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_body_pair_3d.h
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godot_broad_phase_3d_bvh.cpp
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
godot_broad_phase_3d_bvh.h
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godot_broad_phase_3d.cpp
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godot_broad_phase_3d.h
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godot_collision_object_3d.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
godot_collision_object_3d.h
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godot_collision_solver_3d_sat.cpp
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
godot_collision_solver_3d_sat.h
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godot_collision_solver_3d.cpp
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_collision_solver_3d.h
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godot_constraint_3d.h
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godot_joint_3d.h
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godot_physics_server_3d.cpp
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Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-10-08 17:23:33 +02:00 |
godot_physics_server_3d.h
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godot_shape_3d.cpp
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_shape_3d.h
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_soft_body_3d.cpp
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Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-10-08 17:23:33 +02:00 |
godot_soft_body_3d.h
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_space_3d.cpp
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
godot_space_3d.h
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godot_step_3d.cpp
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godot_step_3d.h
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SCsub
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