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* Make sure shaders are named, to aid in debug in case of failure * SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized). * Fixed some bugs resulting on the above being corrected. |
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rendering_device_vulkan.cpp | ||
rendering_device_vulkan.h | ||
SCsub | ||
vulkan_context.cpp | ||
vulkan_context.h |