godot/platform
Rémi Verschelde f86b3696f6
SCons: Properly set SSE2 as baseline on x86_32
Setting it only for release templates on Windows and macOS was inconsistent,
and Jolt requires it as a minimum.

Drop the `-mxsave` flag from the raycast module, this doesn't seem to be
used explicitly by Embree, and unnecessarily makes our config and baseline
muddy.
2024-12-12 22:44:44 +01:00
..
android Use temp dirs instead of cache dirs for export 2024-12-08 12:07:17 +00:00
ios Use temp dirs instead of cache dirs for export 2024-12-08 12:07:17 +00:00
linuxbsd Merge pull request #99965 from Riteo/unstable-galore 2024-12-11 17:36:07 -06:00
macos SCons: Properly set SSE2 as baseline on x86_32 2024-12-12 22:44:44 +01:00
web Merge pull request #100150 from ArchercatNEO/homeless-export 2024-12-10 14:15:54 -06:00
windows SCons: Properly set SSE2 as baseline on x86_32 2024-12-12 22:44:44 +01:00
register_platform_apis.h
SCsub Allow multiple platform API files 2024-10-31 16:07:01 +01:00