godot/servers
2021-08-07 21:49:23 +03:00
..
audio Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
camera
physics_2d Merge pull request #50625 from nekomatata/body-one-direction-layers 2021-07-31 22:12:46 +02:00
physics_3d Fix Transform::xform(Plane) functions 2021-08-07 11:10:50 +01:00
rendering Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
xr Fix various typos with codespell 2021-07-25 11:21:51 +02:00
audio_server.cpp Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
audio_server.h Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
camera_server.cpp
camera_server.h
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.cpp Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d.cpp
physics_server_3d.h
register_server_types.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
register_server_types.h
rendering_server.cpp Expose Vulkan's clustered and mobile backends in the project manager 2021-07-30 19:36:17 +02:00
rendering_server.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
SCsub
server_wrap_mt_common.h
text_server.cpp
text_server.h
xr_server.cpp
xr_server.h