.. |
default_theme
|
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
|
2021-09-13 14:57:21 +02:00 |
animation.cpp
|
Calculate proper animation length.
|
2021-08-24 18:50:22 -07:00 |
animation.h
|
Calculate proper animation length.
|
2021-08-24 18:50:22 -07:00 |
audio_stream_sample.cpp
|
Add polyphony to Audio Stream Player nodes
|
2021-09-07 09:44:39 -07:00 |
audio_stream_sample.h
|
Add polyphony to Audio Stream Player nodes
|
2021-09-07 09:44:39 -07:00 |
bit_map.cpp
|
|
|
bit_map.h
|
|
|
box_shape_3d.cpp
|
|
|
box_shape_3d.h
|
|
|
camera_effects.cpp
|
|
|
camera_effects.h
|
|
|
canvas_item_material.cpp
|
Add a comment at the top of generated shaders
|
2021-08-16 05:19:39 +02:00 |
canvas_item_material.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
capsule_shape_2d.cpp
|
Fix capsule height/radius setters with linked properties
|
2021-08-19 10:31:19 -07:00 |
capsule_shape_2d.h
|
Make radius & height in CapsuleShape2D independent
|
2021-08-11 17:34:27 +02:00 |
capsule_shape_3d.cpp
|
Fix capsule height/radius setters with linked properties
|
2021-08-19 10:31:19 -07:00 |
capsule_shape_3d.h
|
Make radius & height in CapsuleShape3D independent
|
2021-08-11 14:54:53 -07:00 |
circle_shape_2d.cpp
|
|
|
circle_shape_2d.h
|
|
|
concave_polygon_shape_2d.cpp
|
|
|
concave_polygon_shape_2d.h
|
|
|
concave_polygon_shape_3d.cpp
|
|
|
concave_polygon_shape_3d.h
|
|
|
convex_polygon_shape_2d.cpp
|
|
|
convex_polygon_shape_2d.h
|
|
|
convex_polygon_shape_3d.cpp
|
|
|
convex_polygon_shape_3d.h
|
|
|
curve.cpp
|
Curve2D/Curve3D: exact linear interpolation
|
2021-08-21 16:57:59 +09:00 |
curve.h
|
Curve2D/Curve3D: exact linear interpolation
|
2021-08-21 16:57:59 +09:00 |
cylinder_shape_3d.cpp
|
|
|
cylinder_shape_3d.h
|
|
|
environment.cpp
|
Validates set_sdfgi_cascades argument range
|
2021-08-02 23:50:59 +08:00 |
environment.h
|
|
|
font.cpp
|
Makes FontData importable resource.
|
2021-08-27 15:43:18 +03:00 |
font.h
|
Makes FontData importable resource.
|
2021-08-27 15:43:18 +03:00 |
gradient.cpp
|
|
|
gradient.h
|
|
|
height_map_shape_3d.cpp
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
height_map_shape_3d.h
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
immediate_mesh.cpp
|
|
|
immediate_mesh.h
|
|
|
material.cpp
|
Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-parallax
|
2021-09-09 17:24:07 -03:00 |
material.h
|
|
|
mesh_data_tool.cpp
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
mesh_data_tool.h
|
|
|
mesh_library.cpp
|
implement individual mesh transform for meshlibrary items
|
2021-09-09 16:40:16 +02:00 |
mesh_library.h
|
implement individual mesh transform for meshlibrary items
|
2021-09-09 16:40:16 +02:00 |
mesh.cpp
|
8 uvs for glTF2, URI decode and Vertex Custom api.
|
2021-09-10 09:16:48 -07:00 |
mesh.h
|
8 uvs for glTF2, URI decode and Vertex Custom api.
|
2021-09-10 09:16:48 -07:00 |
multimesh.cpp
|
|
|
multimesh.h
|
|
|
navigation_mesh.cpp
|
Uniformize layer names, script methods and documentation
|
2021-08-12 08:06:42 -07:00 |
navigation_mesh.h
|
Uniformize layer names, script methods and documentation
|
2021-08-12 08:06:42 -07:00 |
packed_scene.cpp
|
Fix loading packed scene with editable children at runtime
|
2021-08-27 14:49:47 -07:00 |
packed_scene.h
|
|
|
particles_material.cpp
|
moved particle parameters to minmax and split scale axis
|
2021-08-22 18:42:17 +02:00 |
particles_material.h
|
moved particle parameters to minmax and split scale axis
|
2021-08-22 18:42:17 +02:00 |
physics_material.cpp
|
|
|
physics_material.h
|
|
|
polygon_path_finder.cpp
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
polygon_path_finder.h
|
|
|
primitive_meshes.cpp
|
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
|
2021-08-22 21:45:39 +01:00 |
primitive_meshes.h
|
Make radius & height in CapsuleShape3D independent
|
2021-08-11 14:54:53 -07:00 |
rectangle_shape_2d.cpp
|
|
|
rectangle_shape_2d.h
|
|
|
resource_format_text.cpp
|
Write node groups one a single line when saving a .tscn file
|
2021-08-31 17:06:18 +02:00 |
resource_format_text.h
|
|
|
SCsub
|
|
|
segment_shape_2d.cpp
|
|
|
segment_shape_2d.h
|
|
|
separation_ray_shape_2d.cpp
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
separation_ray_shape_2d.h
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
separation_ray_shape_3d.cpp
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
separation_ray_shape_3d.h
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
shader.cpp
|
Preserve original name in shader params cache
|
2021-08-05 18:31:08 -05:00 |
shader.h
|
|
|
shape_2d.cpp
|
|
|
shape_2d.h
|
|
|
shape_3d.cpp
|
|
|
shape_3d.h
|
|
|
skeleton_modification_2d_ccdik.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_ccdik.h
|
|
|
skeleton_modification_2d_fabrik.cpp
|
Fixed magnet vector not working correctly in SkeletonModification2DFABRIK
|
2021-08-17 20:56:07 -04:00 |
skeleton_modification_2d_fabrik.h
|
|
|
skeleton_modification_2d_jiggle.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_jiggle.h
|
|
|
skeleton_modification_2d_lookat.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_lookat.h
|
|
|
skeleton_modification_2d_physicalbones.cpp
|
|
|
skeleton_modification_2d_physicalbones.h
|
|
|
skeleton_modification_2d_stackholder.cpp
|
|
|
skeleton_modification_2d_stackholder.h
|
|
|
skeleton_modification_2d_twoboneik.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_twoboneik.h
|
|
|
skeleton_modification_2d.cpp
|
Replace BIND_VMETHOD by new GDVIRTUAL syntax
|
2021-08-22 08:23:58 -03:00 |
skeleton_modification_2d.h
|
Replace BIND_VMETHOD by new GDVIRTUAL syntax
|
2021-08-22 08:23:58 -03:00 |
skeleton_modification_3d_ccdik.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_ccdik.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_fabrik.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_fabrik.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_jiggle.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_jiggle.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_lookat.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_lookat.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_twoboneik.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_twoboneik.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d.cpp
|
Replace BIND_VMETHOD by new GDVIRTUAL syntax
|
2021-08-22 08:23:58 -03:00 |
skeleton_modification_3d.h
|
Replace BIND_VMETHOD by new GDVIRTUAL syntax
|
2021-08-22 08:23:58 -03:00 |
skeleton_modification_stack_2d.cpp
|
|
|
skeleton_modification_stack_2d.h
|
|
|
skeleton_modification_stack_3d.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_stack_3d.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skin.cpp
|
|
|
skin.h
|
|
|
sky_material.cpp
|
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
|
2021-08-16 13:00:55 +02:00 |
sky_material.h
|
|
|
sky.cpp
|
|
|
sky.h
|
|
|
sphere_shape_3d.cpp
|
|
|
sphere_shape_3d.h
|
|
|
sprite_frames.cpp
|
Use doubles for time in many other places
|
2021-08-09 14:05:42 -05:00 |
sprite_frames.h
|
Use doubles for time in many other places
|
2021-08-09 14:05:42 -05:00 |
style_box.cpp
|
Use real_t and double where appropriate in Particles
|
2021-08-12 11:35:31 -05:00 |
style_box.h
|
Use real_t and double where appropriate in Particles
|
2021-08-12 11:35:31 -05:00 |
surface_tool.cpp
|
8 uvs for glTF2, URI decode and Vertex Custom api.
|
2021-09-10 09:16:48 -07:00 |
surface_tool.h
|
|
|
syntax_highlighter.cpp
|
Restore syntax highlighting
|
2021-08-23 18:08:17 +02:00 |
syntax_highlighter.h
|
Replace BIND_VMETHOD by new GDVIRTUAL syntax
|
2021-08-22 08:23:58 -03:00 |
text_file.cpp
|
|
|
text_file.h
|
|
|
text_line.cpp
|
Makes FontData importable resource.
|
2021-08-27 15:43:18 +03:00 |
text_line.h
|
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
|
2021-08-11 07:51:57 +02:00 |
text_paragraph.cpp
|
Makes FontData importable resource.
|
2021-08-27 15:43:18 +03:00 |
text_paragraph.h
|
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
|
2021-08-11 07:51:57 +02:00 |
texture.cpp
|
Add an use_hdr property to GradientTexture to allow storing HDR colors
|
2021-08-13 23:16:24 +02:00 |
texture.h
|
Add an use_hdr property to GradientTexture to allow storing HDR colors
|
2021-08-13 23:16:24 +02:00 |
theme.cpp
|
Add support for partial custom editor themes
|
2021-08-14 02:03:07 +03:00 |
theme.h
|
Add support for partial custom editor themes
|
2021-08-14 02:03:07 +03:00 |
tile_set.cpp
|
Tiles renames/bugfixing and documentation
|
2021-09-08 15:52:43 +02:00 |
tile_set.h
|
Tiles renames/bugfixing and documentation
|
2021-09-08 15:52:43 +02:00 |
video_stream.h
|
|
|
visual_shader_nodes.cpp
|
Added missed limiters for Visual Shader node enums
|
2021-08-15 19:10:51 +03:00 |
visual_shader_nodes.h
|
Added missed limiters for Visual Shader node enums
|
2021-08-15 19:10:51 +03:00 |
visual_shader_particle_nodes.cpp
|
Added missed limiters for Visual Shader node enums
|
2021-08-15 19:10:51 +03:00 |
visual_shader_particle_nodes.h
|
Fix incorrect inheritance of VisualShaderNodeParticleAccelerator
|
2021-08-16 14:17:31 +03:00 |
visual_shader_sdf_nodes.cpp
|
|
|
visual_shader_sdf_nodes.h
|
|
|
visual_shader.cpp
|
Fix misspelled "overriden"
|
2021-08-26 01:44:01 +08:00 |
visual_shader.h
|
Replace BIND_VMETHOD by new GDVIRTUAL syntax
|
2021-08-22 08:23:58 -03:00 |
world_2d.cpp
|
|
|
world_2d.h
|
|
|
world_3d.cpp
|
|
|
world_3d.h
|
|
|
world_margin_shape_2d.cpp
|
Rename LineShape2D to WorldMarginShape2D
|
2021-08-14 03:12:13 +02:00 |
world_margin_shape_2d.h
|
Rename LineShape2D to WorldMarginShape2D
|
2021-08-14 03:12:13 +02:00 |
world_margin_shape_3d.cpp
|
|
|
world_margin_shape_3d.h
|
|
|