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* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
21 lines
448 B
Python
21 lines
448 B
Python
#!/usr/bin/env python
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Import("env")
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env.servers_sources = []
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env.add_source_files(env.servers_sources, "*.cpp")
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SConscript("xr/SCsub")
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SConscript("camera/SCsub")
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SConscript("physics_3d/SCsub")
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SConscript("physics_2d/SCsub")
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SConscript("rendering/SCsub")
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SConscript("audio/SCsub")
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SConscript("text/SCsub")
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SConscript("debugger/SCsub")
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SConscript("extensions/SCsub")
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lib = env.add_library("servers", env.servers_sources)
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env.Prepend(LIBS=[lib])
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