godot/scene/2d
Rémi Verschelde 200c2e7451
Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptions
Add method get_collision_exceptions to PhysicsBody2D
2018-11-01 10:57:28 +01:00
..
animated_sprite.cpp Fixes AnimatedSprite2D animation_finished signal triggering too early 2018-10-04 12:51:45 +02:00
animated_sprite.h Fixes AnimatedSprite2D animation_finished signal triggering too early 2018-10-04 12:51:45 +02:00
area_2d.cpp
area_2d.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
audio_stream_player_2d.cpp Fixes Area and Area2D audio bus override 2018-10-11 05:15:22 +02:00
audio_stream_player_2d.h Improved stream paused fade code 2018-07-09 21:58:33 -03:00
back_buffer_copy.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
back_buffer_copy.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
camera_2d.cpp fix enum cast warnings on clang 2018-10-04 09:17:59 +02:00
camera_2d.h
canvas_item.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
canvas_item.h Misc. typos 2018-09-12 21:39:17 -04:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Improve ClassDB information for some some signal parameters 2018-09-01 18:05:51 +08:00
collision_object_2d.h Further fixes to KinematicBody2D API, support for sync motion in moving objects 2018-07-17 08:58:04 -03:00
collision_polygon_2d.cpp fix enum cast warnings on clang 2018-10-04 09:17:59 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Ensure CPU particles do not process if not visible 2018-10-08 00:55:43 -03:00
cpu_particles_2d.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
joints_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
joints_2d.h
light_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
light_2d.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
light_occluder_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
light_occluder_2d.h
line_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
line_2d.h Line2D texture stretch mode 2018-07-16 23:16:58 +02:00
line_builder.cpp Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
line_builder.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
mesh_instance_2d.cpp
mesh_instance_2d.h
navigation2d.cpp Better heuristic for the shortest path algorithm for navigation2D and navigation. 2018-09-20 21:23:17 +02:00
navigation2d.h
navigation_polygon.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
navigation_polygon.h
node_2d.cpp Fixing warnings generated by MSVC 2018-10-19 11:45:24 +02:00
node_2d.h Fixing warnings generated by MSVC 2018-10-19 11:45:24 +02:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
parallax_layer.h
particles_2d.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
particles_2d.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
path_2d.cpp Fix crash adding point to a Curve2D from the editor 2018-10-30 14:45:37 +01:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Add method get_collision_exceptions 2018-11-01 06:41:34 -03:00
physics_body_2d.h Add method get_collision_exceptions 2018-11-01 06:41:34 -03:00
polygon_2d.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
polygon_2d.h
position_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
position_2d.h
ray_cast_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
ray_cast_2d.h Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 2018-08-21 15:31:23 -03:00
remote_transform_2d.cpp Fix transform not being applied properly after toggling remote node, fixes #17671 2018-08-23 12:29:33 -03:00
remote_transform_2d.h
screen_button.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
screen_button.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
skeleton_2d.cpp Fix arg name in docs, some copy-paste errors 2018-08-21 01:51:19 +07:00
skeleton_2d.h
sprite.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
sprite.h Added a function to cache texture opacity at a pixel, and modified editor to use it. 2018-08-23 22:11:10 -03:00
tile_map.cpp Fixing warnings generated by MSVC 2018-10-19 11:45:24 +02:00
tile_map.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
visibility_notifier_2d.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
visibility_notifier_2d.h Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] 2018-10-02 13:40:17 +02:00
y_sort.cpp
y_sort.h