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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
35 lines
1.3 KiB
XML
35 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SphereMesh" inherits="PrimitiveMesh" category="Core" version="3.1">
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<brief_description>
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Class representing a spherical [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a spherical [PrimitiveMesh].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height">
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Full height of the sphere. Defaults to 2.0.
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</member>
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<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere">
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Determines whether a full sphere or a hemisphere is created. Attention: To get a regular hemisphere the height and radius of the sphere have to equal. Defaults to false.
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</member>
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments">
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Number of radial segments on the sphere. Defaults to 64.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius">
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Radius of sphere. Defaults to 1.0.
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings">
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Number of segments along the height of the sphere. Defaults to 32.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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